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A podcast about topics in game design featuring all of the many people who come together to make games possible.

May 26, 2016

Eduardo Baraf of Pencil First Games and Jon Gilmour have collaborated on a trick taking card game that uses an interesting box design as a major component in the game. In most trick taking games players know all of the information played out on the table, but in this one the box obscures the previously played cards...


May 17, 2016

Stronghold Games burst onto the scene in 2009 with reprints of Code 777 and Survive: Escape from Atlantis. Now 7 years later Stronghold Games has so many titles under its belt, even a game with of its own namesake (Stronghold from Ignacy Trzewicek). One of the initiatives Stronghold Games has embarked on over the last...


May 6, 2016

Volt, designed by Emerson Matsuuchi, is like robo-gladiators fighting in an arena to see who can be the first to score 5 points. The game is simple. There are 3 dice: red, white, and blue. Players use these dice to assign actions to their robot (shoot and move). The dice are resolved from lowest to highest in red,...


Apr 28, 2016

Castle Dice is a castle-building, dice-drafting game where players get to roll handfuls of dice in order to collect resources and build pieces of a castle. What makes this game unique is the dice-drafting mechanic. Players' eyes are kept glued to the table where those dice lay because not only will the dice you choose...


Apr 16, 2016

Space Cadets Away Mission is the third game in the Space Cadets series, but the first game not designed by the Engelstein family. It is a cooperative dungeon crawl minis game where players work together to meet an objective set by the scenario book. What distinguishes this game from other dungeon crawls is the...