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A podcast about topics in game design featuring the many people who come together to make games possible.

Feb 21, 2021

Anna Blackwell and Doug Levandowski, both designers of solo journaling RPGs, joined me to talk about these kinds of games. We discussed what they are, what draws people to playing them, and what are some techniques for designing them.

Credits: journal by Creative Stall from the Noun Project


Feb 18, 2021

This is part 2 of my discussion with Jeff, Jonny, and Ben about the 5 games designers can learn a lot from. We cover 3 more each, so multiply that by 4 people... that's 12 more games for your designing ears! This is also longer... sorry or you're welcome.

Credits: ziggurat of ur by Linseed Studio from the Noun Project


Feb 14, 2021

Jeff Warrender, Jonny Pac, and Ben Maddox (of 5 Games 4 Doomsday fame) joined me to talk about the first half (or so) of the 5 games each of us believe helps to teach budding designers something important about game design. This is a two-part episode with the last 3 choices coming in the second part. There are 8 games...


Feb 11, 2021

Simone Luciani, designer of games like Tzolk'in, Barrage, Voyages of Marco Polo and more, joined me to talk about his career as a game designer. We delved into his work process and a lot of the similar mechanisms that have cropped up in his games.

Credits: Italy by Tom Walsh from the Noun Project


Feb 7, 2021

Luke Laurie and Jonny Pac, designers of Dwellings of Eldervale and Merchant's Cove/Endless Winter respectively, joined me to talk about what it was like to design BIG games, games that have a massive table presence both physically and mechanically. This conversation goes in places, man. It goes in places.