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A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 21, 2021

Bush Poo, a game designed by Justin and Alison Crooks, puts players in a very familiar setting. You are on a hike and have to go to the toilet... like really, really have to go. This push your luck game fits its theme perfectly. We discussed its design and more. And yes, I made some poo jokes. 

Credit: poo by parkjisun...

Mar 17, 2021

2 podcasts in one day?! Well, at least it opens with a Seinfeld joke. Sean Chappell, one of the designers behind Hivernation, joined me to talk about his game. We discussed creating abstracts, planning a Kickstarter during a pandemic, and even 3D printing.

Hivernation comes to Kickstarter April 13th.

Credits: hive by...

Mar 17, 2021

James Naylor of Naylor Games and designer of Magnate joined me to talk about his game. We focused on a lot of the various systems involved in his game as well as the 3-dimensional elements of it and how those impacted design and production. We had a lot of fun chatting here.

Credit: buildings by Eucalyp from the Noun...

Mar 11, 2021

Tali Rhein, the designer of Dogo Dash, joined me to talk about her game, its origins, and what it was like designing and Kickstarting a game during a worldwide pandemic. We also delved into her time as a Brazilian game designer in Germany. 


Mar 6, 2021

Bruno Sauttier, co-designer of 7th Continent, joined me to talk about his massive game. We discussed the creation of the game and the different systems involved in the game. One of the most surprising things for me was hearing about how visual the game is and how important that is to communicate information.