Aug 22, 2020
This episode is another broad topic discussion, this time featuring Jonny Pac, Ode, and Julian Steindorfer. We discuss feedback and criticism and how important it is to be able to take criticism as a designer. We explore our own journeys as designers who have had to become better at listening to feedback.
Aug 19, 2020
Omari Akil, co-designer of Rap Godz and co-owner of Board Game Brothas, joined me to talk about Rap Godz. One tidbit on the origins of the game is how Omari helped Hamu take the game from something mass market to the hobby hit is has become today.
Credit: singer by Justicon from the Noun Project
Aug 16, 2020
Ode, designer of Cooper Island and La Granja, joined me to talk about his games and his ideas about design. Ode detailed his beginnings in game design and his relationship with noted designer Uwe Rosenberg. One tidbit that really stuck with me was about how Ode used inspirations from other designers in his own games....
Aug 13, 2020
Eric Slauson, designer of party games Tattoo Stories and the upcoming MonsDrawCity, joined me to talk about designing party games. We talked about the ways in which he approaches his designs and how he enhances the party game feel.
Credit: Monster by Alex WaZa from the Noun Project
Aug 10, 2020
Cameron Art, designer of Vowl, joined me to talk about his game out now on Kickstarter. It is a word game that removes all the vowels. We also talk broadly about word games, which often get a bad wrap because of the barrier to entry, namely a large vocabulary.
Vowl is on Kickstarter right now if you like it and want to...