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A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 29, 2022

Maceo Mair, designer of the game Brutal Orchestra, joined me to talk about 2 important topics with this game: the first one being Heironymous Bosch, a Dutch painter from the 1400s and the ways this game tries to stand out in such a crowded field of rogue-lites and RPGs.

Check out Brutal Orchestra on Steam if you are so...


Mar 25, 2022

Douglas Zeilsdorf, the organized play administrator for Frog God Games, joined me to talk about what is organized play and what administrating it entails doing. We also discussed the Splinters of Faith Kickstarter (live now) and what this world is bringing to the RPG world of Frog God...


Mar 16, 2022

Bez stopped by the show to talk about her Bezzy Bargain Bags. There is currently a Kickstarter campaign running for A Game About Quickly Grabbing Creatures That Are Totally Different and Counting Your Beetroots. Say that 5 times fast! We discuss Bez's bargain bag model for producing games and how she can use that to...


Who, What, Why S32.E03 :: How to Design Innovative Games with Joe Slack

Mar 12, 2022

The second episode in my short mini-series with Joe Slack is here! This time we discuss how to design innovative games. We break down innovation into some smaller components like theme, mechanics, and presentation in order to dispel the idea that innovation must only be found in one of those places.

If you'd like to...


Mar 8, 2022

Jason Piercy, James Mosingo, and Jason Ward, creators of The Real Thing RPG, joined me to talk about their role-playing game set in the world of Faith No More's album The Real Thing. I thought this was a unique opportunity to talk to creators who did something I hadn't considered before: created a game out of a band's...