Nov 6, 2020
Sarah Sayles, designer of Diamonds for Water, joined me to talk about her game. We focused on the way in which she incorporated the real world concerns of water accessibility into her favorite game mechanic: deckbuilding. We also discuss the variety of jobs that Sarah, a recent Ph.D. in water, have helped her navigate...
Oct 16, 2020
Chris Kirkman and Darrell Louder joined me to talk about playtesting. We focused on various best practices for getting feedback and also ways in which UnPub has grown over the years. Darrell also may have shared some little known news about UnPub. Spoiler.
Oh, and Richard Launius. Lots of Richard Launius.
Oct 13, 2020
Aaron Wilson and Ian Zang, co-founders of Gravitation Games, joined me to talk about their new publishing venture. We explored the kinds of games that they want to publish and what kind of challenges they expect as brand new publishers.
Credit: Earth and moon created by Florent B at noun project.
Oct 10, 2020
Dustin Schwartz, rulebook editor extraordinaire, joined me to talk about editing rulebooks. We explored how he began and where he hopes to go with his editing career. Dustin even had a chance to let off some steam about rulebook pet peeves. W3 is a place for rants.
Credits: Icon created by Made from Noun Project
Oct 6, 2020
Juraj Bilic, designer of Machina Arcana, joined me to talk about the final chapter in his adventure game that has spanned the last 7 years. We talked about the inspirations for Machina Arcana, gaming and design in Croatia, and what the final chapters will bring. We even referenced Adrenaline designer, Filip...