A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Leo Colovini, designer of many games such as Cartagena and Carolus Magnus, joined me to talk about his history as a designer, his experiences, and his advice for future game designers. This episode was originally conducted via email and recorded later, so the voice you hear is not Leo's. It is a stand-in named Quentin Hudspeth, a voiceover narrator.

To learn more about Leo Colovini's games, go to Studio Giochi.

To learn more about Quentin Hudspeth, go to Quentin Hudspeth.

Italy by Tom Walsh from the Noun Project

Direct download: W3_S22_E10_Game_Design_with_Leo_Colovini.mp3
Category:Season 22 -- posted at: 9:00am EDT

Howdy listeners. This is a bonus episode because I have some more space left in my monthly allotment. I talk about why I love Gloomhaven and Pandemic Legacy from a bit of the design end. I'm not as smart as my designer friends who come on my show, so it's my lay-designer opinion. Anyway, enjoy this little episode.

Hopefully, I'll be able to put out 1 of these every month depending on my leftover space after I've uploaded my regular episodes.

Direct download: W3_Bonus_Episode_1_Gloomhaven_and_Pandemic_Legacy80.mp3
Category:Bonus -- posted at: 3:03pm EDT

Jonny, Jeff, and Jason Dinger (new addition) join me to discuss jargon. Words and terms that designers and players use to describe games and describe experiences. The hobby has its own language, and this is our take on it.

Credits: Language by angelina from the Noun Project

Direct download: W3_S22_E09_Jargon_with_Jeff_Warrender_Jonny_Pac_and_Jason_Dinger80.mp3
Category:Season 22 -- posted at: 9:00am EDT

Bill Murphy and Scott Kelly, designers of Mathemagicians Duel, joined me to talk about designing educational games. Normally, educational games get a bad rap because they are bad games. This one accomplished the task of teaching but still felt like a fun game experience.

Credits: magic by dDara from the Noun Project; Math by Olivia from the Noun Project

Direct download: W3_S22_E08_Mathemagicians_Duel_with_Bill_Murphy_and_Scott_Kelly80.mp3
Category:Season 22 -- posted at: 9:00am EDT

Joshua Van Laningham, designer of Bullet, joined me to talk about his game currently on Kickstarter from Level 99. It's a shmup similar to the arcade games where bullets rain down like dogs and cats, but are way more dangerous. We also discuss how one translates a video game style into a board game.

Credits: Bullet by ani from the Noun Project

Direct download: W3_S22_E07_Bullet_with_Joshua_Van_Laningham96.mp3
Category:Season 22 -- posted at: 9:00am EDT

Jonny Pac and Jeff Warrender, who have become regular guests on my broad game design topic episodes, return again to talk about a difficult topic: FUN. This is by no means an authoritative take on fun, but this is how we approached our discussion of fun, what does it look like, should games be fun, etc.

Credits: play by athanagore x from the Noun Project

Direct download: W3_S22_E07_Fun_with_Jeff_Warrender_and_Jonny_Pac80.mp3
Category:Season 22 -- posted at: 9:00am EDT

Pete Ruth and Mark Thomas, designers of Seal Team Flix and the upcoming Phantom Division, joined me to talk about their games. We discussed how Seal Team came about and how it led to Phantom Division. We also cover the early weeks of the COVID-19 crisis. This one was a lot of fun.

Credits: soldier by ProSymbols from the Noun Project & flick by iconsmind.com from the Noun Project

Direct download: W3_S22_E05_Seal_Team_Flix_with_Mark_Thomas_and_Pete_Ruth96.mp3
Category:Season 22 -- posted at: 9:00am EDT

Heuristics. A popular board game word. Jonny Pac and Jeff Warrender join me to talk about heuristics. What is it? How can it be applied to improving designs? This was a good education for me as a budding designer.

 

Credit: strategy by priyanka from the Noun Project

Direct download: W3_S22_E04_Heuristics_with_Jonny_Pac_and_Jeff_Warrender64.mp3
Category:Season 22 -- posted at: 9:00am EDT

Andrew Tullsen, manager of Print n Play, joined me to talk about the evolution of Print n Play the studio and his own journey as a print n play'er.

Credit: Printer by Philipp Petzka from the Noun Project

Direct download: W3_S22_E03_Print_n_Play_with_Andrew_Tullsen64.mp3
Category:Season 22 -- posted at: 9:00am EDT

People respond to incentives. Offer up a juicy reward and one can encourage or discourage all kinds of behaviors. Game design is about leveraging those incentives to get players to act in meaningful ways. Jonny Pac and John Vallerand join me to talk about incentives.

Credit: incentive by Eucalyp from the Noun Project


John Vallerand, designer of the upcoming Cartographia and With a Smile and Gun, joined me to talk about games with variable setup. John lays out the 4 ways that this variety can take shape in a game and 3 ways variety helps players.

Credits: icon created by priyanka at noun project

Direct download: W3_S22_E01_Variable_Setup_with_John_Vallerand56.mp3
Category:Season 22 -- posted at: 9:00am EDT

Jeff Warrender and Jonny Pac joined me for a discussion about designing goals and objectives in games. We looked at the importance of mechanical and narrative goals and how those help keep the players engaged and focused. We reference Jeff's upcoming book, You Said This Would Be Fun a bunch.

Credits: soccer goal by iconpacks from the Noun Project

Direct download: W3_S21_E10_Game_goals_with_Jeff_Warrender_and_Jonny_Pac64.mp3
Category:Season 21 -- posted at: 9:00am EDT

If you ever found yourself wondering what the Romans have ever done for you, this episode is the right one for you. In this episode, I have Gary and Steve, 2/3rds of the Ragnar Brothers, on to talk about their latest, and potentially last game, The Romans. Their career has spanned 30 years, and it seems fitting that we would focus on a game about an empire than spanned a considerable length of time.

Credits: Colosseum icon by Befoolish at noun project

Direct download: W3_S21_E09_The_Romans_with_Ragnar_Bros_80.mp3
Category:Season 21 -- posted at: 9:00am EDT

AJ Porfirio, president of Van Ryder Games, joined me to talk about one of the most important topics in board gaming: shipping. Shipping can be difficult to predict, which causes great stress for publishers, and can feel like a "rip off" to buyers, which causes a great deal of agitation. Luckily, AJ was kind enough to share his thoughts.

Credits: 

Direct download: W3_S21_E08_Shipping_and_Logistics_with_AJ_Porfirio.mp3
Category:Season 21 -- posted at: 9:45am EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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