May 10, 2021
Cédrick Chaboussit, designer of upcoming games Glow (Lueur), Lost Explorers, Shamans, and more, joined me to talk about his upcoming games and the process behind their designs. We focused on how he took very simple inspirations and turned them into interesting games. Also, death... what do I mean? You have to listen to...
Apr 26, 2021
Scott Rogers, designer and author, joined me to talk about his life as a designer. We focused a lot on video games since video game design was a huge part of his past. Scott's also a board game designer, so he had a lot of interesting ideas to offer.
Credits: Level Design by Creaticca Creative Agency from the Noun Project
Apr 18, 2021
Tanya Pobuda and Shelly Jones, co-authors of AN ANALYSIS OF GENDER-INCLUSIVE LANGUAGE AND IMAGERY IN TOP-RANKED BOARD GAME RULEBOOKS, joined me to talk about their most recent article exploring representation in the hobby. This conversation is an important one for bringing new voices into the hobby.
Credit: guidelines...
Apr 14, 2021
Trey Chambers, designer of Empyreal and its expansions, joined me to talk about his game: a very massive but deeply rich train game set in the world of Indines. We focused a lot of how he packs replayability into the game and what that means.
Credits: Train by Ataur Rahman from the Noun Project
Apr 10, 2021
John Kovalic, cartoonist and game designer, joined the show to talk about his journey into the industry and more. John is most notable for his work on Munchkin and Apples to Apples, but he has worked on 100s of games in his career. He also draws the comic The Dork Tower.
Credit: artist by Stephen Borengasser from the...