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A podcast about topics in game design featuring the many people who come together to make games possible.

Dec 18, 2020

Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth op with me, joined me to talk about his two games. We focused a lot of this conversation on games of length and the trickiness in designing these kinds of games.

Credit: pipeline by Bartama Graphic from the Noun Project