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A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 27, 2017

Kevin Riley, designer of Aeon's End, came on the show to discuss the impressive new game that came out recently. It's an interesting take on the cooperative deck-building genre that incorporates a neat breach system where players can prime spells that can be used or held onto adding to the depth of strategy. Aeon's End...


Mar 17, 2017

Isaac Childres designed Gloomhaven to capture the feel of a role-playing game and a dungeon crawler. He saw some things he wanted to fix in the dungeon crawlers around him and decided that this massive experience would suffice. Board gamers are better off for his effort. Gloomhaven incorporates a campaign,...


Mar 6, 2017

In 1993, Steven Spielberg released one of the most influential movies of my childhood. Jurassic Park is one of the few films I've seen multiple times in the theater. Despite its scientific inaccuracies, I was drawn to the move for its excellent story, characters, and dinosaurs. Since then, I've hoped for a good...