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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Jul 27, 2016

Isaac Vega, designer of hit games such as Ashes and Dead of Winter, joins the show to discuss his games and how his games involve and tell an incredible number of stories. Dead of Winter's crossroads cards and Ashes deep world-building immerse the players in another realm through both the mechanics and theme of each...


Jul 24, 2016

Who, What, Why presents our twenty-fourth episode of Designing Games with Game Designers featuring hit designer Isaac Vega. He is the designer of Dead of Winter, Ashes, City of Remnants, and Bio Shock Infinites. In this episode Isaac offered up a unique way to make a Jumanji board game that offers the same experience as...


Jul 16, 2016

World renowned designer and president of Lone Shark Games, Mike Selinker, joined me for a discussion of semi-coop games. We explored what players can expect in the new expansion to Betrayal at the House on the Hill and learned about the wide array of creative people who contributed haunts to the new game, Widow's Walk....


Jul 12, 2016

Who, What, Why presents our twenty-third episode of Designing Games with Game Designers featuring renowned designer Mike Selinker. He is the designer of Pathfinder the Adventure Card Game, Apocrypha, and developer of Widow's Walk, the Betrayal at the House on the Hill game. In this episode I asked Mike how we could make...


Jul 6, 2016

Daryl Andrews, designer of the Walled City, Fantasy Fantasy Baseball, and others, might sound like a new name but he's one to keep an eye on as he has lots of designs signed out there with numerous publishers. We invited Daryl on the show to talk about what inspires him as a designer. We learned about his penchant...