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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Jun 28, 2016

Champions of Midgard, designed by Ole Steiness, is a Viking-themed game designed by a Danish game designer. There is no one better suited to bring the world of the Vikings to life than one who lives in Scandinavia. Champions is a worker placement game where players collect warriors (dice) in order to slay...


Jun 22, 2016

Who, What, Why presents our twenty-second episode of Designing Games with Game Designers featuring designer Ole Steiness. He is the designers of Police Precinct and Champions of Midgard. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R....


Jun 17, 2016

Between Two Cities, designed by Ben Rosset and Matthew O'Malley, is a competitive drafting game that asks players sitting next to each other to cooperate. While this definition might seem internally incongruous, the game requires that players cooperate with neighbors to build their cities but with the overall goal...


Jun 15, 2016

Who, What, Why is launching a new type of episode that will be released once a month: panel discussions featuring multiple designers, artists, and publishers ... and Alex and I. The first topic is women in board gaming, and we are joined by three published designers Nicole Kline, Suzanne Kabert-Zinsli, and...


Jun 12, 2016

Who, What, Why presents our twenty-first episode of Designing Games with Game Designers featuring designer Emerson Matsuuchi. He is the designers of Spector Ops, Volt, and the upcoming Caravan. In this episode we changed it up a bit since we've had Emerson record a segment like this in the past. We asked Emerson about a...