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A podcast about topics in game design featuring the many people who come together to make games possible.

Jul 31, 2020

This is the second month with a bonus episode. Tonight I tackled my loved for racing games. I focused pretty heavily on a few titles (Formula D, Rallyman GT, Flamme Rouge, and Lewis & Clark) to illustrate what about this genre makes it something I wanted to talk about. Feel free to tell me why you like (or dislike)...


Jul 20, 2020

Isaac Shalev and Greg Loring-Albright join me to talk about the Magic Circle, a concept originally mentioned by Huizinga in Homo Ludens and defined by Eric Zimmerman and Katie Salen. We try to break down what the concept means both academically and in practice. There are a lot of great resources in the show notes (blog...


Jul 17, 2020

John Vallerand, Jeff Warrender, and Jonny Pac joined me to talk about "Fairness" in a game, either on the designer or player end. We wanted to explore this concept since it is important to how a game "feels," which can ultimately make or break a game for players. This discussion was an excellent exploration of...


Jul 15, 2020

Banana Chan and Sen-Foong Lim, co-designers of Jiangshi: Blood in the Banquet Hall, joined me to talk about their new game. We talked about the game design and how important it was to stay true to its cultural underpinnings to make a Chinese-themed game that feels genuine rather than appropriated. This was an incredibly...


Jul 13, 2020

Joe Slack, a designer and game educator, joined me to talk about teaching game design. We explored how he got into teaching and how he has evolved to create his own online course in game design.

Joe currently has a Kickstarter running for his game Relics of Rajavihara, a solo game about collecting relics in a jungle...