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A podcast about topics in game design featuring the many people who come together to make games possible.

May 26, 2016

Eduardo Baraf of Pencil First Games and Jon Gilmour have collaborated on a trick taking card game that uses an interesting box design as a major component in the game. In most trick taking games players know all of the information played out on the table, but in this one the box obscures the previously played cards...


May 22, 2016

Who, What, Why presents our twentieth episode of Designing Games with Game Designers featuring designer Brandon Patton. He is one of the designers of the Super PACs Card Game. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R....


May 17, 2016

Stronghold Games burst onto the scene in 2009 with reprints of Code 777 and Survive: Escape from Atlantis. Now 7 years later Stronghold Games has so many titles under its belt, even a game with of its own namesake (Stronghold from Ignacy Trzewicek). One of the initiatives Stronghold Games has embarked on over the last...


May 11, 2016

Who, What, Why presents our nineteenth episode of Designing Games with Game Designers featuring Peter Newland, designer of Wizard Dodgeball and Flapjack Flipout. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycutt. The three...


May 6, 2016

Volt, designed by Emerson Matsuuchi, is like robo-gladiators fighting in an arena to see who can be the first to score 5 points. The game is simple. There are 3 dice: red, white, and blue. Players use these dice to assign actions to their robot (shoot and move). The dice are resolved from lowest to highest in red,...