A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Matt Quock, designer of The Primary, joined the show to discuss his game that tackles the US primary system in a light-hearted and apolitical fashion. The game puts players in the roles of nondescript candidates who are seeking to become the nominee for their party. The game uses programmed actions and area control in an interesting way to keep players focused on each other while trying to hone their individual strategies.

If you like what you hear from the designer and want to back the game on Kickstarter, you can go to Kickstarter and search for "The Primary."

Ballot Box image credited to Hea Poh Lin at NounProject.com

Direct download: W3_S18_E10_Primary_with_Matt_Quock_128.mp3
Category:Season 18 -- posted at: 7:49pm EDT

Bez, designer of Wibbell++ and Yogi, joined the show to talk about her arc as a designer and the story of her games. Bez has had quite a direction and plan for herself as a designer and it was interesting to have her on the show to learn more about that. This one is long, so buckle up and make sure one card touches your pinky as you listen in.

Yogi image credited to Sitara Shah at NounProject.com

Direct download: W3_S18_E9_Stuff_by_Bez_80.mp3
Category:Season 18 -- posted at: 9:08pm EDT

Rob Daviau, originator of the legacy game idea, joins me to talk about the forth-coming Betrayal at the House on the Hill Legacy edition. I wanted to talk to Rob about the process of designing a legacy game based on a much loved and much maligned board game. We discussed the structure for the game and who decided that Betrayal would make a good candidate for the legacy treatment.

If you want to hear my interview from the Ninja vs. Pirates Podcast days with Bruce Glassco, the original designer of Betrayal, check it out at this link.

Credit for cow skull goes to Jems Mayor at nounproject.com

Direct download: W3_S18_E08_Betrayal_Legacy_with_Rob_Daviau_128.mp3
Category:Season 18 -- posted at: 1:16pm EDT

Shari Spiro, owner of Ad Magic and Breaking Games, joined me to talk about the challenges and intricacies of distribution. We focused on how she learned the game market, and how she built and is still building her company's network out there. Shiloh, my son, made a special guest appearance on the recording, which takes up only about 4 minutes of airtime in this short episode. I liked how natural the entire conversation felt, so I left his thoughts in the episode.

Credit for the weird box and arrow image behind my logo goes to Vectors Market at nounproject.com

 

 

Direct download: W3_S18_E07_Distribution_with_Shari_Spiro.mp3
Category:Season 18 -- posted at: 6:33pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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