A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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You're Fired, designed by Doug Levandowski, is a 2-player small box game like Love Letter where each player is trying to fire the other player's boss. The two decks in the game are exactly the same except for 2 consultant cards added at the beginning to throw a little uncertainty into the decks. Most cards consist of ways to look at the other player's hand or eliminate things from it. The game ends when one player cannot save his or her boss from the chopping the block.

Our discussion focused on how Doug created this game and how it changed from a game about knocking off mafia members. We learned a lot from Doug on the card actions necessary to create a successful Love Letter-style game. We also may have inadvertently designed the next great legacy game connected to one of the most successful Kickstarter campaigns ever (Exploding Kittens). Our humor can be dark sometimes.

If you are interested in a low-priced and fun tactical card game that actually may play up to 4 players, You're Fired is currently on Kickstarter right now from Button Shy Games.

 

Fun fact: If you watch the Kickstarter video, you will see 1 Gil Hova (frequent guest on this show) eating grapes and 1 Alex Erde (co-host) with his bushy red beard.

Direct download: 02_W3_S12_E02_Youre_Fired_with_Doug_Levandowski_1.mp3
Category:Season 12 -- posted at: 5:43pm EST

Who, What, Why presents our eighth episode of Designing Games with Game Designers which features Ben Rosset, designer of Brewcrafters and the Brewcrafters Card Game. In this episode we use the themes and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Geoff's three themes and mechanics were spies, great depression, school, modular board, co-op play, and bag building.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 08_W3_E08_Designing_Games_with_Ben_Rosset_1.mp3
Category:Designing Games -- posted at: 3:29pm EST

Space Cadets, designed by Geoff Engelstein and his kids, is a series of games set in a cartoon Star Trek-inspired universe. The series consists of two games with expansions: Space Cadets & Space Cadets Dice Duel. Space Cadets is a coop game where players must work together to solve small dexterity puzzles in an effort to complete an overarching mission objective. Each station on the ship is given its own dexterity task like flicking a disc, playing Memory, or finding small Tetris shapes in a bag. There are more than this list. Players have to be cautious of a core break that might wreck their plans. In Dice Duel, players compete in teams to destroy each other by rolling dice (assigned to a station) and spending those dice. One player is the captain who barks orders at the others. Both games are frenetic and wild and will leave your table laughing all night.

Our discussion focused on both Space Cadets and Space Cadets Dice Duel. We talked about what it takes to make a good dexterity game and discovered what types of games didn't make the cut in Space Cadets. For Dice Duel we discussed what elements Geoff thought most necessary to bring over from the base game, and how he distinguished Dice Duel from its predecessor.

If you are interested in either of the Space Cadets games, check out Stronghold Games website. If you wish to learn more about game design from Geoff Engelstein, check out the Ludology podcast and Game Tech segment on the Dice Tower.

Direct download: 01_W3_S12_E01_Space_Cadets_with_Geoff_Engelstein_1.mp3
Category:Season 12 -- posted at: 7:35pm EST

Who, What, Why presents our seventh episode of Designing Games with Game Designers which features Geoff Engelstein, designer of Space Cadets, Space Cadets: Dice Duels, and the forthcoming Survive: Space Attack! In this episode we use the themes and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Geoff's three themes and mechanics were world wars, time travel, holiday, role playing, trading, and auctioning/bidding.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 07_W3_E07_Designing_Games_with_Geoff_Engelstein.mp3
Category:Designing Games -- posted at: 12:00pm EST

MAGE Company, managed by Alexander Argyropoulos, is a board game publisher that has brought the community games such as Raid & Trade, 12 Realms, Hoyuk, and Res Publica: 2230 A.D. MAGE Company is located in Europe and primarily uses Kickstarter to fund most of its games. The company has been at conventions such as UK Games Expo and Essen Spiel but is looking to make a splash in the US convention market.

My discussion with Alexander focused on how his company decides what games to produce and how much control they take over the final product. We discussed conventions and Kickstarter and all the other parts of game companies that should interest listeners, especially those who are not yet published.

MAGE Company currently has an expansion for Raid & Trade: War on the Streets on Kickstarter until Nov. 8th. If MAGE is a company that interests you, check out their Kickstarter. If you have interest in learning more about the company itself, please click this link.

Direct download: 10_W3_S11_E10_MAGE_Company_with_Alexander_Argyropoulos_1.mp3
Category:Season 11 -- posted at: 12:00pm EST



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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