A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Andrew Innes, designer of Anomia, joined me to discuss his neat little game that will have plenty of people yelling the wrong word aloud. Anomia is a card game where each player has a card in front of him or her that has a symbol and a category on it. During a turn, one player will draw from the deck looking at the symbol present. Anyone who has the same symbol in front of them needs to call out an item from the category in front of an opponent. For example, you and I might be playing the game and sharing a symbol. You have "Types of Ice Cream" in front of you, and I have "Dinosaur Names" in front of me. When our symbol is drawn, I need to avoid yelling "Tyrannosaurus rex" and instead yell "Rocky Road" to claim your card. What ends up happening more often than not is that you yell what's in front of you because that category shift isn't as natural as we think.

Anomia is a cool card game that works with so many players and provides so much entertainment. It's a light game but not one that seems devoid of fun. To learn more about Anomia and its iterations, visit AnomiaPress.com.

Direct download: 08_W3_S16_E08_Anomia_with_Andrew_Innes.mp3
Category:Season 16 -- posted at: 12:58am EDT

Cody Miller, owner of Far Off Games and designer of Tavarua, joins the podcast to talk about his absolutely bodacious game about shredding waves. Tavarua has an unexpected theme (surfing) and pushes players to take risks in this risk management game. It has some elements of pushing your luck, but mostly focuses on managing risks to score the best runs on either a long board or short board. The genesis of this game is an interesting story and one that I'm glad Cody had a chance to share.

If you like Tavarua or want to know more about Far Off Games (who produce excellent quality games) give this episode a listen and visit FarOffGames.com.

Wave image credit to Peter van Driel at nounproject.com.

Direct download: 07_W3_S16_E07_Tavarua_with_Cody_Miller.mp3
Category:Season 16 -- posted at: 11:23pm EDT

Steve Finn, a designer local to me, joins the show to discuss how he approaches game design. Steve Finn has often been described as the king of the filler game. He produces quality games that take 30-60 minutes to play and offer loads of depth and replayability. Steve has created 12 games over the years. We focused our discussion on games like Biblios, Herbaceous, and Cosmic Run among a few others.

If you like what you hear and want to learn more then visit DoctorFinns.com.

Image credited to Julia Amadeo at nounproject.com

Direct download: 06_W3_S16_E06_Game_Design_with_Steve_Finn.mp3
Category:Season 16 -- posted at: 5:32pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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