Dogs in the Vineyard is an Inde RPG aka "Story Game". In the words of the designer "it's about teenage Mormons with guns". Dogs is an innovative RPG that has garnered much acclaim for its story centric mechanics.
We discuss with Vincent the inspiration behind the game along with the design process he followed. We talk about the Dynamics he wanted to foster and how he engendered that with his mechanics.
This episode is sponsored by Atomic Array you can listen to there talk with Vincent in episode 26. Want to learn more about Dogs in the Vineyard? Read on…
Jay Ziebarth is the owner of and designer at Zeebarf.com
The Several Journeys of Remus is a series of point and click adventure games. You take on the persona of Remus and his side kick Liam in a surreal magical world. You must point and click your way to the end of the story in true Lucas Arts fashion.
We heavily discuss feedback with Jay. Adventure games are a genre where balancing feedback is of utmost importance. Too much and the key aesthetic of challenge disappears, too little and frustration sets in. We ask Jay about how he tackles this key design challenge.
This episode is sponsored by The Spiel, a podcast about games and the people who love them.
Minimus is a 4 page role playing game (RPG) that is a complete generic roleplaying system. It has everything to cover all the standard DnD situations, minus the spell lists and etc. The interesting thing is the collaborative character creation system and the goal driven reward system.
We focus our discussion with Ken on the way he used his mechanics to foster the dynamics he considers to be key to a good role play session.
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.