A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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This episode is jammed pack with guests. We have Cédrick Chaboussit, designer of Discoveries along with Anne Cecile and her husband Cédric Lefebvre, owners of Ludonaute. Cédric Lefebvre is also known for Yggdrasil.

Our discussion focused on Ludonaute's process for publishing games, the relationship between designer and publisher, and French board gaming culture. We delve into Discoveries for a bit but spend more time talking in general about game design, publishing, and playing. This was a very interesting discussion because it gave me a view into the hobby from not an American mindset.

If you are interested in finding a copy of Discoveries or learning more about Ludonaute, please check out www.ludonaute.fr.

Direct download: 05_W3_S12_E04_Design_and_Publishing_with_Chaboussit_and_Ludonaute.mp3
Category:Season 12 -- posted at: 12:00pm EDT

Who, What, Why presents our tenth episode of Designing Games with Game Designers which features Alexander Argyropoulus, general manager of Mage Company. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Alex's three themes, components, and mechanics were dinosaurs, chainsaws, football, press-your-luck, pick-up-and-deliver, set collection.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 10_W3_E10_Designing_Games_with_Alexander_Argyriopolis.mp3
Category:Designing Games -- posted at: 12:00pm EDT

Bruno Cathala is a French game designer responsible for such games as Abyss, Five Tribes, 7 Wonders Duels, and Shadows Over Camelot. He was kind enough to come on our show to discuss his thoughts on game design in relation to some of his games.

Our discussion focused on how Bruno approaches his game design and discussed some of how he implemented those ideas in his latest games Abyss and Five Tribes.

If you wish to learn more about Bruno's design thoughts, then visit his blog at BrunoCathala.com.

Direct download: 04_W3_S12_E04_Game_Design_with_Bruno_Cathala_1.mp3
Category:Season 12 -- posted at: 4:10pm EDT

Who, What, Why presents our ninth episode of Designing Games with Game Designers which features Jon Gilmour, co-designer of Dead of Winter. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jon's three themes, components, and mechanics were pirates, mythology, Civil War, spinner, suction cups, coffee beans, role selection, player elimination, and yelling louder.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 09_W3_E09_Designing_Games_with_Jon_Gilmour_1.mp3
Category:Designing Games -- posted at: 12:37am EDT

Dead of Winter, co-designed by Jon Gilmour and Isaac Vega, is a cooperative betrayer game like Battlestar Galactica but set in a zombie apocalypse. In Dead of Winter players work together to accomplish a particular goal while surviving the apocalypse. Each player controls a small group of survivors who must use their actions to best help the group. The twist to the game is that one player may be a betrayer working against the common goal. Each player is given a secret objective card, which encourages players to act in suspicious ways.

Our discussion focused on the crossroads card system, which presents challenges that players will have to decide on. Will the challenge benefit everyone or just one player? We also discussed the secret goals and betrayer cards. Finally, we discussed working with a co-designer.

If you have any interest in Dead of Winter, check out PlaidHatGames.com for more information. While this appears to be a zombie game, it is nothing like the zombie games so many people complain about.

Direct download: 03_W3_S12_E03_Dead_of_Winter_with_Jon_Gilmour.mp3
Category:Season 12 -- posted at: 12:00pm EDT

You're Fired, designed by Doug Levandowski, is a 2-player small box game like Love Letter where each player is trying to fire the other player's boss. The two decks in the game are exactly the same except for 2 consultant cards added at the beginning to throw a little uncertainty into the decks. Most cards consist of ways to look at the other player's hand or eliminate things from it. The game ends when one player cannot save his or her boss from the chopping the block.

Our discussion focused on how Doug created this game and how it changed from a game about knocking off mafia members. We learned a lot from Doug on the card actions necessary to create a successful Love Letter-style game. We also may have inadvertently designed the next great legacy game connected to one of the most successful Kickstarter campaigns ever (Exploding Kittens). Our humor can be dark sometimes.

If you are interested in a low-priced and fun tactical card game that actually may play up to 4 players, You're Fired is currently on Kickstarter right now from Button Shy Games.

 

Fun fact: If you watch the Kickstarter video, you will see 1 Gil Hova (frequent guest on this show) eating grapes and 1 Alex Erde (co-host) with his bushy red beard.

Direct download: 02_W3_S12_E02_Youre_Fired_with_Doug_Levandowski_1.mp3
Category:Season 12 -- posted at: 5:43pm EDT

Who, What, Why presents our eighth episode of Designing Games with Game Designers which features Ben Rosset, designer of Brewcrafters and the Brewcrafters Card Game. In this episode we use the themes and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Geoff's three themes and mechanics were spies, great depression, school, modular board, co-op play, and bag building.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 08_W3_E08_Designing_Games_with_Ben_Rosset_1.mp3
Category:Designing Games -- posted at: 3:29pm EDT

Space Cadets, designed by Geoff Engelstein and his kids, is a series of games set in a cartoon Star Trek-inspired universe. The series consists of two games with expansions: Space Cadets & Space Cadets Dice Duel. Space Cadets is a coop game where players must work together to solve small dexterity puzzles in an effort to complete an overarching mission objective. Each station on the ship is given its own dexterity task like flicking a disc, playing Memory, or finding small Tetris shapes in a bag. There are more than this list. Players have to be cautious of a core break that might wreck their plans. In Dice Duel, players compete in teams to destroy each other by rolling dice (assigned to a station) and spending those dice. One player is the captain who barks orders at the others. Both games are frenetic and wild and will leave your table laughing all night.

Our discussion focused on both Space Cadets and Space Cadets Dice Duel. We talked about what it takes to make a good dexterity game and discovered what types of games didn't make the cut in Space Cadets. For Dice Duel we discussed what elements Geoff thought most necessary to bring over from the base game, and how he distinguished Dice Duel from its predecessor.

If you are interested in either of the Space Cadets games, check out Stronghold Games website. If you wish to learn more about game design from Geoff Engelstein, check out the Ludology podcast and Game Tech segment on the Dice Tower.

Direct download: 01_W3_S12_E01_Space_Cadets_with_Geoff_Engelstein_1.mp3
Category:Season 12 -- posted at: 7:35pm EDT

Who, What, Why presents our seventh episode of Designing Games with Game Designers which features Geoff Engelstein, designer of Space Cadets, Space Cadets: Dice Duels, and the forthcoming Survive: Space Attack! In this episode we use the themes and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Geoff's three themes and mechanics were world wars, time travel, holiday, role playing, trading, and auctioning/bidding.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 07_W3_E07_Designing_Games_with_Geoff_Engelstein.mp3
Category:Designing Games -- posted at: 12:00pm EDT

MAGE Company, managed by Alexander Argyropoulos, is a board game publisher that has brought the community games such as Raid & Trade, 12 Realms, Hoyuk, and Res Publica: 2230 A.D. MAGE Company is located in Europe and primarily uses Kickstarter to fund most of its games. The company has been at conventions such as UK Games Expo and Essen Spiel but is looking to make a splash in the US convention market.

My discussion with Alexander focused on how his company decides what games to produce and how much control they take over the final product. We discussed conventions and Kickstarter and all the other parts of game companies that should interest listeners, especially those who are not yet published.

MAGE Company currently has an expansion for Raid & Trade: War on the Streets on Kickstarter until Nov. 8th. If MAGE is a company that interests you, check out their Kickstarter. If you have interest in learning more about the company itself, please click this link.

Direct download: 10_W3_S11_E10_MAGE_Company_with_Alexander_Argyropoulos_1.mp3
Category:Season 11 -- posted at: 12:00pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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