A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Super PACS, co-designed by Brandon Patton, is a card game on Kickstarter right now about gaining the most political power in an election year. The game relies heavily on political cartoon satire, which makes it a beautiful game to look at. Game play is simple. Players draw and play faction cards (representing various voting blocs) and try to win the House, Senate, and White House. After each player takes a turn drawing/playing cards, an event is drawn which dictates whether someone loses some votes that round, and then a new round is played. After 10 rounds, players tally their political power and the winner is the one with the most.

Our discussion with Brandon focused a lot on the artwork for the game. Five different political cartoonists contributed to this game and coordinating with each artist provides its own set of challenges not to mention play testing and marketing a board game. This game was originally designed by André Pereira for a European audience and bringing it over to America necessitated some changes to give it an appeal to Americans (references had to feel American if it was a game about the American political process).

If you wish to back this game, please check out its Kickstarter, which ends on March 2nd. 

Direct download: 01_W3_S13_E01_Super_PACS_with_Brandon_Patton_1.mp3
Category:Season 13 -- posted at: 5:57pm EDT

Who, What, Why presents our fourteenth episode of Designing Games with Game Designers which features Chip Beauvais, designer of Chroma Cubes. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Chip's three themes and mechanics were work place, police and firefighters, farming, set collection, roll and move, worker placement.

This episode differs from our normal Designing Games segments because Chip introduces us to something he calls Creator Appreciation Day, which takes place in the beginning of March.

Direct download: 14_W3_E14_Designing_Games_with_Chip_Beauvais.mp3
Category:Designing Games -- posted at: 11:15pm EDT

Resistor_, designed by Nicole Kline and Anthony Amato, is a two-player game where players take on the roles of opposing computers trying to hack each other's network to drop the other to Defcon 1. The game is played in turns consisting of the same 3 actions though the order of those actions may differ from turn to turn. A player wants to connect his or her colored circuits in a continuous line to score a hit, while keeping other player from being able to do the same. Because the cards are double-sided, the game comes with a neat box setup that allows for the deck to stand without giving any information away prior to a drawing a card.

Our discussion focused on the unique features of Resistor_ like its card play, graphic design, and box construction. We learned that Level 99 approached Cardboard Fortress (Nicole and Anthony) after their Kickstarter was successful, which is why the game is published through Level 99.

If you wish to learn more about this game or to pick up a copy, please visit Cardboard Fortress or Level99games.com respectively.

Direct download: 10_W3_S12_E10_Resistor_with_Nicole_Kline_and_Anthony_Amato_1.mp3
Category:Season 12 -- posted at: 11:13pm EDT

Who, What, Why presents our thirteenth episode of Designing Games with Game Designers which features Ignacy Trzewiczek, designer of Robinson Crusoe, Imperial Settlers, and owner of Portal Games. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jason and Charles' three themes and mechanics were nautical, podcasting, space, dice rolling, trick taking, drawing.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 13_W3_E13_Designing_Games_with_Ignacy_Trzewizcek.mp3
Category:Designing Games -- posted at: 9:13pm EDT

Ophir, designed by Jason Kingsley and Charles Wright, is a resource management, pick-up-and-deliver game that uses dice in a really neat way. Players are merchants trying to trade good for money to buy silver and gold in order to build the temple of Ophir. Players move around a small 7-hex map that offers lots of replayability through the use of walls that give the map a lot of possible combinations. One of the coolest features of the game is the 3-D temple that players construct. While it serves more as a piece of chrome, it helps to really bring the game to life and make the players feel like they are building something.

Our discussion focused on the cleverness of the map and boards as well as the roles that Jason and Charles undertook for the designing of this game. I learned that Charles found more comfort in the role of developer while Jason came up with the initial idea for the game. Jason and Charles seem like a good duo for designing games, and it will be interesting to see what, if anything, comes from the two of them in the future.

If you wish to learn more about Ophir, check out Terra Nova games or Jason Kingsley on Twitter.

Direct download: 09_W3_S12_E09_Ophir_with_Jason_Kingsley_and_Charles_Wright.mp3
Category:Season 12 -- posted at: 2:00pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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