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A podcast about topics in game design featuring the many people who come together to make games possible.

Feb 26, 2016

Super PACS, co-designed by Brandon Patton, is a card game on Kickstarter right now about gaining the most political power in an election year. The game relies heavily on political cartoon satire, which makes it a beautiful game to look at. Game play is simple. Players draw and play faction cards (representing various...


Feb 24, 2016

Who, What, Why presents our fourteenth episode of Designing Games with Game Designers which features Chip Beauvais, designer of Chroma Cubes. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Chip's three themes and mechanics...


Feb 17, 2016

Resistor_, designed by Nicole Kline and Anthony Amato, is a two-player game where players take on the roles of opposing computers trying to hack each other's network to drop the other to Defcon 1. The game is played in turns consisting of the same 3 actions though the order of those actions may differ from turn...


Feb 13, 2016

Who, What, Why presents our thirteenth episode of Designing Games with Game Designers which features Ignacy Trzewiczek, designer of Robinson Crusoe, Imperial Settlers, and owner of Portal Games. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski...


Feb 6, 2016

Ophir, designed by Jason Kingsley and Charles Wright, is a resource management, pick-up-and-deliver game that uses dice in a really neat way. Players are merchants trying to trade good for money to buy silver and gold in order to build the temple of Ophir. Players move around a small 7-hex map that offers lots...