A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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J.T. Smith is both the designer of The Captain is Dead and owner of The Game Crafter. He joined me for a discussion of both his game and his company. Our discussion focused on the origins for The Captain is Dead. We learned what kind of things are in store for the future of the Game Crafter and prototyping (different sized tokens on 1 sheet!).

If you have any interest in learning more about J.T.'s game or his services, please visit TheGameCrafter.com.

Direct download: 04_W3_S13_E04_TGC_with_JT_Smith_1.mp3
Category:Season 13 -- posted at: 11:33am EDT

Who, What, Why presents our sixteenth episode of Designing Games with Game Designers featuring Jason Tagmire, owner of Button Shy Games, creator of the Board Game of the Month Club, and designer of Pretense. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. The three themes and mechanics were alien invasion, medieval, fairy tales, hand management, asymmetrical, and leveling up.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 16_W3_E16_Designing_Games_with_Jason_Tagmire.mp3
Category:Designing Games -- posted at: 9:51am EDT

Scott King is well known for his fantastic pictures of board games that have been turned into 3 successfully funded calendars. We invited Scott on to talk about how he got involved in creating these calendars and to discuss his experience with Kickstarter. Scott talked about how he has turned the calendar into some nice work with publishers.

If you are interested to learn more about Scott's photography or read some of his books, check out ScottKing.info.

Direct download: 03_W3_S13_E03_Game_Photography_with_Scott_King_1.mp3
Category:Season 13 -- posted at: 10:31pm EDT

Who, What, Why presents our fifteenth episode of Designing Games with Game Designers featuring Bruno Faidutti, renowned designer of Citadels, Mission Red Planet, and Isla Dorada. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. The three themes and mechanics were kung fu, food, aviation, press-your-luck, secret deployment, and tactile.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 15_W3_E15_Designing_Games_with_Bruno_Faidutti.mp3
Category:Designing Games -- posted at: 12:18am EDT

Bruno Faidutti, designer of games like Citadels and Raptor, has been designing games for 20 years and is one of the most well-known game designers today. We invited him on the show to talk about his thoughts on the game design process. We also discussed a blog post he wrote about the language of game critics in France who frequently use scientific language like test and inventor when referring to games, which Bruno thinks are more akin to cultural artifacts than inventions.

If you wish to read Bruno's thoughts about game design, please check out his blog on the web.

Direct download: 02_W3_S13_E02_Game_Design_with_Bruno_Faidutti.mp3
Category:Season 13 -- posted at: 9:43pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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