Battelstar Galactia The Board Game is inspired by the reimagined TV show of the same name. The game play mirrors the kinds of events and paranoia prevalent in seasons 1 & 2 of the show.
We discuss with Corey the dynamics of the game. The dynamics match so precisly the tone and feeling of the first two seasons of the TV show. We ask him how the design process changes when you are using a licenced property.
Mike is still on tour during this interview, so he called in from the road, can you hear the trucks?
James Ernest is a owner and lead designer for Cheapass Games. You can purchase the game he designed for Cheapass at Paizo.com.
Kill Doctor Lucky is a murder mastery board game, where you are the potential murderer. The problem is Doctor Lucky is... well... lucky!
Our conversation with James centers on game tuning. We ask him many questions about how once the ideas for the dynamics and mechanics were in place, how he arrived at the final values for card, board layout, deck composition, etc.
Mike was on tour during the recording of this interview. Sam Handelmen graciously filled in for him. Thank you Sam!
Dogs in the Vineyard is an Inde RPG aka "Story Game". In the words of the designer "it's about teenage Mormons with guns". Dogs is an innovative RPG that has garnered much acclaim for its story centric mechanics.
We discuss with Vincent the inspiration behind the game along with the design process he followed. We talk about the Dynamics he wanted to foster and how he engendered that with his mechanics.
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.