A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Pay Dirt, designed by Tory Niemann, is an auction and engine building game about mining for gold in Alaska. Players must bid on new equipment, workers, and land claims to turn those claims into profitable gold. Every round starts with an auction and ends with a worker assignment phase. At the end of the round, players draft hardship cards hoping to draw the least punishing one. The head miner's card also forces players to drop the temperature by a preset number of degrees. When the temperature reaches 0 celcius, the game is over. The player with the most gold wins.

Our discussion focused on Tory's inspiration for the game, which was the television show Gold Rush. We talked about how the hardship cards throw a wrench into a player's plan and learned about the elements Tory added to give the game a very thematic feel. During the Kickstarter, he received a comment from a thematically relevant backer who praised the game for its strong theme.

If you wish to learn more about the game or pick up a copy, please visit CrashGamesAZ.com for more information.

Direct download: 03_W3_S11_E03_Pay_Dirt_with_Tory_Niemann_1.mp3
Category:Season 11 -- posted at: 12:00pm EDT

Our second episode features John Ariosa, well-known board game artist. Some of his games include Mice and Mystics, Floating Market, and Bullfrogs. His four premises were cute school girlsdollsblood sport, and heartwarming.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment are as follows

  • We give the designer 4 premises taken from the game Channel A.
  • He or she has to design a game idea answering these 3 questions
    • What is the theme?
    • What is the main mechanic?
    • What is the victory condition

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy this segment and future segments of this kind.

Direct download: 02_W3_E02_Designing_Games_with_John_Ariosa.mp3
Category:Designing Games -- posted at: 12:00pm EDT

Smoke & Mirrors, designed by Chip Beauvais, is a bluffing style micro-game on Kickstarter now. The game is being published by Jason Tagmire (Pretense, Pixel Lincoln) as part of his wallet game series. Each player is a magician who must create better and better tricks than his or her opponent. The game play is similar to games like Liar's Dice or B.S. The first player must use his or her limited hand to play cards that add up to '1' facedown. The next player places cards that add to '2'. Players keep this going unless they skip (once per round) or are called out as the lying magicians they truly are.

Our discussion with Jason focused on his role as the publisher. We explored the types of games he looks for and what kind of input he will have on Chip's game. While talking with Chip, we learned how this game came into being and how the various elements create an unique experience in the micro-game market.

To back this game and other awesome games in the Wallet Game Series, visit Kickstarter and look for Smoke & Mirrors now.

Direct download: 02_W3_S11_E02_Smoke_and_Mirrors_with_Chip_Beauvais_and_Jason_Tagmire.mp3
Category:Season 11 -- posted at: 12:00pm EDT

Our first episode featured Jamey Stegmaier of Stonemaier Games. His four premises were time travel, psychic powers, cafe, and street culture.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment are as follows

  • We give the designer 4 premises taken from the game Channel A.
  • He or she has to design a game idea answering these 3 questions
    • What is the theme?
    • What is the main mechanic?
    • What is the victory condition

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy this segment and future segments of this kind.

Direct download: 01_W3_E01_Designing_Games_with_Jamey_Stegmaier.mp3
Category:Designing Games -- posted at: 12:00pm EDT

Channel A, designed by Ewen Cluney, is a party game about pitching anime television shows to a single producer. Each player is given 10 cards with words that can be used to make up the title. The producer chooses 2 of 5 premise cards and reads them aloud. These cards may say "robotic" and "hamsters" or "chinese fantasy" and "cooking". Players use up to 4 (according to the base game) title cards to pitch a show idea. The producer chooses which one he or she likes and awards that player with a point.

This genre is well-worn territory, but Channel A brings a new theme and an extra dose of creativity. Our discussion focused on what Channel A does different than many other games of its type. We talked about how the premise cards allow the players to play to a standard as opposed to the whim of the individual judge. Finally, we explored Ewen's love of anime and the ways this game can both celebrate or rib the popular Japanese style.

If you wish to learn more about this game or purchase a copy, visit Yaruki Zero Games or Asmadi Games

Direct download: 01_W3_S11_E01_Channel_A_with_Ewen_Cluney.mp3
Category:Season 11 -- posted at: 12:00pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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