A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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If Ticket to Ride is a game about building train routes from coast to coast, then Snowdonia is a game that focuses on building only one of those routes. In Snowdonia players clear rubble, lay track, and build pieces of stations with the goal of earning the most victory points. The most innovative aspect of Snowdonia is the use of the station and track cards that are placed around the outside edges of the board giving players that visual of building a track that climbs a mountain. Players must use their workers to collect resources, convert resources, acquire contract cards, etc.

Our discussion focused on how Snowdonia approaches worker placement from a different angle and attempts to slightly alter behaviors that may have become commonplace in the genre. Tony gives us insight into how he utilizes expansions to bring a new feel to the game rather than simply adding more options. We even get a sneak preview of an upcoming Tony Boydell design (Guilds of London). We also learn that Alex and Tony have a short history together. You have to listen to find out more about all this wonderful stuff I am typing here. 

If you enjoy listening to Tony Boydell, please consider reading his blog, Every Man Needs a Shed, on Board Game Geek. And if you like Snowdonia, check out Surprised Stare Games for information on where to grab a copy. 

*Note: at one point my dog decides to join the podcast for a few seconds. I considered removing the audio, but felt it would be wrong to diminish her contribution. Enjoy Bailey the big black lab on this episode of Who, What, Why?

 

Direct download: 03_W3_s8_e03_Snowdonia.mp3
Category:Season 8 -- posted at: 11:00am EDT

In this episode we feature Tory Niemann and his game, Alien Frontiers, a massively popular game that made its big splash on Kickstarter years ago. Alien Frontiers is a worker placement game that uses dice instead of pawns as workers. Players roll these workers and place them at Orbital Facilities in an attempt to land colonies on the planet below. The most interesting feature of this game, in this podcaster's opinion, is the variety it affords players in utilizing workers (building ships to gain more resournces, destroying ships to land colonies, and rebuilding those ships to do it again) and placing colonies on the planet (Colonist Hub, Terraforming Station, Colony Constructor). Alien Frontiers gives you multiple paths to victory, it depends on which strategy you decide to employ.

Our discussion focused on Tory's the process from initial design to the completed product, the hard limits the game forces the players to work around, and the plentitude of options that players have in the game. We touched on Tory's forthcoming game, Pay Dirt (Kickstarter, BGG), and how his approach to worker placement changed in that game. We only delve deep enough to keep our Casio watches from wearing out (3m or so) because we hope to have Tory back once Pay Dirt is in gamers' hands.

If you wish to purchase Alien Frontiers, check out Game Salute for more information (or your friendly local game store). Finally, Alien Frontiers is adding the Outer Belt expansion in November 2014. You can pre-order the expansion (I know I will) by June 30th to get an exclusive bonus promo pack by clicking this link. During the recording we presume that the pre-order (sans bonus promo pack) will last until shortly before the expansions release.

Direct download: 02_W3_s8_e02_Alien_Frontiers_with_Tony_Niemann.mp3
Category:Season 8 -- posted at: 12:48am EDT

Dear listeners, we bring you the first episode of the season for our re-vamped show: Dungeon Dice with designer Sam Coates (also head of Potluck Games). Dungeon Dice is a cube filled romp through a dangerous dungeon in a race to earn the most fame. The dice are some of the highest quality products I have seen in any game. Nearly each die is unique with awesome little images on its faces. The game is packaged in a large draw-string bag with smaller bags inside to help facilitate the randomness that is the dungeon you will explore.

In this episode, we discuss Sam's inspiration for the game, the mechanics of rolling dice to explore a dungeon, Sam's experience with Kickstarter, and what is in store for the future of this fantastic, light-hearted game.

Dungeon Dice has a Kickstarter campaign running right now for its first expansion, Guilds. Check it out if you like what you hear and want to back this project or if you wish to add more dice to your incredibly heavy base game. If you are interested in learning more about Sam and Potluck Games, check them out on the web.

Direct download: W3_s8_e01_Dungeon_Dice_with_Sam_Coates.mp3
Category:Season 8 -- posted at: 11:00am EDT

This episode is my official re-launch of the Ninja vs Pirates Podcast although now under a new name (Who, What, Why? A Game Design Podcast) with a new co-host. Please welcome Alex Erde to the podcast. In this episode we discuss some of the changes as we transition into the next incarnation of the podcast. Please check back here or on iTunes for upcoming interviews with your favorite board game designers and some designers who may be new to you. Thanks for listening! 

Direct download: W3_s8_e00_The_Introduction.mp3
Category:Season 8 -- posted at: 11:15pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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