A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Editor's Note: this is the second part of our interview with Rob Daviau. Hope you enjoy it.

Our discussion in the second half of the interview continued to focus on Rob's approach to the Star Wars Epic Duels game. Rob is also gracious enough to whet our appetites a little more about his upcoming legacy games, Seafall and Pandemic Legacy. We debuted a new segment that I am calling "Pop Quiz" where I choose 5 questions from random trivia games. Rob was kind enough to be our guinea pig. He did well scoring 3/5. I hope this segment lasts.

Again, if you want to learn more about Star Wars Epic Duels, please visit the fine people over at Epic Duels Wiki at PB Works where you can find fan created decks for basic characters, house rules to spice up the game, and fan created expansion material to broaden your enjoyment of this excellent game. If you wish to learn more about Rob, please visit The Game Design Round Table where he discusses game design topics, or his homepage at RobDaviau.com. Finally, Rob can be found on Twitter at @robdaviaugamer.

Direct download: 06_W3_s8_06_Epic_Duels_with_Rob_Daviau_part_deux.mp3
Category:Season 8 -- posted at: 12:53am EST

Editor's Note: due to its length, this is the first part of a two-part interview with Rob Daviau. The second part will be released on the 26th of July.

Star Wars Epic Duels is a miniatures released by Milton Bradley/Hasbro back in 2002 during the disappointing Star Wars prequels. This game is originally meant for kids but brought my friends and I hours of entertainment because of its simplicity and short play time. In this game, you choose a main and minor character miniature pairing (these pairings are preset), along with a deck of cards for that pairing. Have your friends do the same, and you are ready to rock the universe. This game allows you to have any duel you can imagine within the Star Wars Universe. Do you want to watch Mace Windu fight Luke Skywalker? Go ahead. Have you ever wondered who would win between Darth Maul and Jango Fett? It would be Darth Maul because Jango is terrible. I think you get my point.

Our discussion in this half of the interview with Rob focused on how he came to work for Parker Brothers (who eventually morphed into Hasbro) and how he spent his time there. After Rob's years of experience, his insight into the mass market gaming world is a treat to hear. We also discuss what he has been playing lately while my internet decided to skip out for a spell (don't fret, I return), and we begin our talk about Rob's work on Epic Duels. Rob cites Craig Van Ness as a key creator for the game that I fondly gush over. Listen to the second half when it comes out for more about Epic Duels.

If you want to learn more about Star Wars Epic Duels, please visit the fine people over at Epic Duels Wiki at PB Works where you can find fan created decks for basic characters, house rules to spice up the game, and fan created expansion material to broaden your enjoyment of this excellent game. If you wish to learn more about Rob, please visit The Game Design Round Table where he discusses game design topics, or his homepage at RobDaviau.com. Finally, Rob can be found on Twitter at @robdaviaugamer.

Direct download: 05_W3_s8_05_Epic_Duels_with_Rob_Daviau_part_one.mp3
Category:Season 8 -- posted at: 12:28am EST

Forbidden Desert is the sequel to the cooperative game Forbidden Island (listen to our interview here), which follows the group of survivors after their harrowing escape from the sinking island. Having crash landed in a desert with a terrible storm, the group must uncover parts to a new flying machine while staving off thirst and sand. Forbidden Desert introduces a new mechanic: the eye of the storm. The storm covers the playing field with sand that players must keep in check as they attempt to excavate the ruins of a downed flying machine.

Our discussion focuses on the mechanics that make this game different from its predecesssor as well as whether there is anything in store for the future of the Forbidden games. We discuss the delight in how punishing Matt's games can be. We discuss Matt's future projects (Thunderbirds, Pandemic: the Cure, Pandemic Legacy), and while Matt doesn't give us too many details, he gives us enough to whet our appetites.

If you wish to learn more about or purchase Forbidden Desert, click this link. If you wish to learn more about Matt Leacock, then this link is your friend.

Direct download: 04_W3_s8_e04_Forbidden_Desert_with_Matt_Leacock.mp3
Category:Season 8 -- posted at: 12:08am EST



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On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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