A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
PLEASE VISIT OUR CURRENT WEBSITE ON TUMBLR: WhoWhatWhyCast.Tumblr.com

JR Honeycutt, contributor to Unmatched, Seafall, Machi Koro Legacy, and more, stopped by the show to talk about Unmatched (mostly) as well as about legacy games and Machi Koro Legacy. It was a fruitful discussion focusing on how the Unmatched series builds upon Epic Duels, then JR drops some knowledge on the evolution of legacy games. He made me tear up my card, ensuring I will remain in awe of his experience.

Gray Icon: duel by Andrew Forrester from the Noun Project

 

 

Direct download: W3_S20_E10_Unmatched_with_JR_Honeycutt_80.mp3
Category:Season 20 -- posted at: 9:00pm EDT

Phil duBarry, designer of Embark and others, joined me to talk about his game coming out from TMG. We discussed the origins of the game and how it ended up in the Harbor-verse. We also delved a bit into the topic of colonization in board games.

Ship by indra anis from the Noun Project

Direct download: W3_S20_E09_Embark_with_Phil_duBarry.mp3
Category:Season 20 -- posted at: 9:12pm EDT

Isaac Shalev, co-designer of Seikatsu and Show 'N' Tile, joined me to discuss the worker placement mechanic. We talked about what the mechanic means to us and examples of it working. We also talked about the history of the Israelites in Canaan at one point. You're in for a roller coaster of topics with this episode.

Worker by Zhenya_K from the Noun Project

Direct download: W3_S20_E08_Worker_Placement_and_More_with_Isaac_Shalev80.mp3
Category:Season 20 -- posted at: 8:55pm EDT

Jamey Stegmaier, designer of Wingspan and owner of Stonemaier Games, joined me to expand on his blog post about print runs. We explored how a publisher goes about deciding on a print run size, when a publisher executes a reprint, and more.

print by Ben Davis from the Noun Project
run by Gregor Cresnar from the Noun Project

Direct download: W3_S20_E07_Print_Runs_with_Jamey_Stegmaier80.mp3
Category:Season 20 -- posted at: 2:07pm EDT

Mike Gnade, designer of Maximum Apocalypse, joined me to discuss his game. We spoke quite at length about Maximum Apocalypse exploring all facets of the game's creation, theme, and mechanics.

Mushroom Cloud by Martin Smith from the Noun Project

Direct download: W3_S20_E06_Maximum_Apocalypse_with_Mike_Gnade64.mp3
Category:Season 20 -- posted at: 1:25pm EDT

Daniel Newman, designer of Dead Man's Cabal, joined me to talk about his game up on Kickstarter now from Pandasaurus Games. We talked about the uniqueness of the theme and stages it went through to become what it is today.

If you like the game and want to back it, check out the Kickstarter page.

Credit: Skull by BomSymbols from the Noun Project

Direct download: W3_S20_E05_Dead_Mans_Cabal_with_Daniel_Newman80.mp3
Category:Season 20 -- posted at: 2:47pm EDT

Steven Aramini, designer of Animal Kingdoms, joined the show to talk about his game, the first one published by Galactic Raptor Games. We focused on the design of the game and his experience with Kickstarter; plus some of our thoughts on the use of Kickstarter as a platform.

If you like this one and want to back it, check it out on Kickstarter now (1/8/19)

simba by Ben Davis from the Noun Project
Crown by AFY Studio from the Noun Project

 

Direct download: W3_S20_E04_Animal_Kingdoms_with_Steven_Aramini80.mp3
Category:Season 20 -- posted at: 9:39pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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