A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Specter Ops, designed by Emerson Matsuuchi, is a deduction and hidden movement game pitting two groups of players against each other: the agent and the hunter(s). One player takes on the role of the agent whose goal is to sabotage 3 of the 4 potential sites on the board while evading the other players who play as hunters. This sounds easy for the agent except that the agent has to successfully escape the board after completing his or her mission. Each turn the agent moves secretly (marking down his or her movement on a sheet of paper), and the hunters have to try to locate the agent using line of sight. Not only is this deduction game challenging and fun, it has high quality components.

Our discussion with Emerson focused on his inspirations for the game and how the game evolved from a police chase to a dystopian future. We also talk about the physical components of the game and how they help lend to the secrecy aspect of the game. Emerson shares a memory from one of his demos that includes a risky but ingenious move taken by an agent player.

If you are interested in learning more about Specter Ops, please visit the Plaid Hat Games website, Nazca Games, or find Emerson on Twitter. This podcast is being released a day before the street date of the game: May 27th! Go buy it.

Direct download: 04_W3_S10_E04_Specter_Ops_with_Emerson_Matsuuchi_1.mp3
Category:Season 10 -- posted at: 11:45pm EDT

Bad Medicine, a party game designed by Gil Hova, recently funded via Kickstarter and is looking forward to a Fall release. The game is simple: players take on the roles of drug reps pitching new drugs to deal with outrageous maladies like "Teeth fall out and replaced by little tongues". After everyone pitches, players will vote for which drug is funniest (or maybe most effective). Points are handed out and play continues until 4 people have been the surgeon general (start player).

Our discussion focused on what Bad Medicine brings to a well-worn party game style. We spent some time marveling at the game's multi-use cards as well, which allow the game to include so much content without amassing an outrageous number of cards.

If you are interested in learning more about this game or purchasing an advanced copy, visit Formal Ferret Games.

Direct download: 03_W3_S10_E03_Bad_Medicine_with_Gil_Hova.mp3
Category:Season 10 -- posted at: 8:00am EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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