A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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This episode is jammed pack with guests. We have Cédrick Chaboussit, designer of Discoveries along with Anne Cecile and her husband Cédric Lefebvre, owners of Ludonaute. Cédric Lefebvre is also known for Yggdrasil.

Our discussion focused on Ludonaute's process for publishing games, the relationship between designer and publisher, and French board gaming culture. We delve into Discoveries for a bit but spend more time talking in general about game design, publishing, and playing. This was a very interesting discussion because it gave me a view into the hobby from not an American mindset.

If you are interested in finding a copy of Discoveries or learning more about Ludonaute, please check out www.ludonaute.fr.

Direct download: 05_W3_S12_E04_Design_and_Publishing_with_Chaboussit_and_Ludonaute.mp3
Category:Season 12 -- posted at: 12:00pm EDT

Who, What, Why presents our tenth episode of Designing Games with Game Designers which features Alexander Argyropoulus, general manager of Mage Company. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Alex's three themes, components, and mechanics were dinosaurs, chainsaws, football, press-your-luck, pick-up-and-deliver, set collection.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 10_W3_E10_Designing_Games_with_Alexander_Argyriopolis.mp3
Category:Designing Games -- posted at: 12:00pm EDT

Bruno Cathala is a French game designer responsible for such games as Abyss, Five Tribes, 7 Wonders Duels, and Shadows Over Camelot. He was kind enough to come on our show to discuss his thoughts on game design in relation to some of his games.

Our discussion focused on how Bruno approaches his game design and discussed some of how he implemented those ideas in his latest games Abyss and Five Tribes.

If you wish to learn more about Bruno's design thoughts, then visit his blog at BrunoCathala.com.

Direct download: 04_W3_S12_E04_Game_Design_with_Bruno_Cathala_1.mp3
Category:Season 12 -- posted at: 4:10pm EDT

Who, What, Why presents our ninth episode of Designing Games with Game Designers which features Jon Gilmour, co-designer of Dead of Winter. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jon's three themes, components, and mechanics were pirates, mythology, Civil War, spinner, suction cups, coffee beans, role selection, player elimination, and yelling louder.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 09_W3_E09_Designing_Games_with_Jon_Gilmour_1.mp3
Category:Designing Games -- posted at: 12:37am EDT

Dead of Winter, co-designed by Jon Gilmour and Isaac Vega, is a cooperative betrayer game like Battlestar Galactica but set in a zombie apocalypse. In Dead of Winter players work together to accomplish a particular goal while surviving the apocalypse. Each player controls a small group of survivors who must use their actions to best help the group. The twist to the game is that one player may be a betrayer working against the common goal. Each player is given a secret objective card, which encourages players to act in suspicious ways.

Our discussion focused on the crossroads card system, which presents challenges that players will have to decide on. Will the challenge benefit everyone or just one player? We also discussed the secret goals and betrayer cards. Finally, we discussed working with a co-designer.

If you have any interest in Dead of Winter, check out PlaidHatGames.com for more information. While this appears to be a zombie game, it is nothing like the zombie games so many people complain about.

Direct download: 03_W3_S12_E03_Dead_of_Winter_with_Jon_Gilmour.mp3
Category:Season 12 -- posted at: 12:00pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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