A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
PLEASE VISIT OUR CURRENT WEBSITE ON TUMBLR: WhoWhatWhyCast.Tumblr.com

Castle Dice is a castle-building, dice-drafting game where players get to roll handfuls of dice in order to collect resources and build pieces of a castle. What makes this game unique is the dice-drafting mechanic. Players' eyes are kept glued to the table where those dice lay because not only will the dice you choose help you build your castle, but dice from your opponents may also provide avenues to win.

Our conversation focused on how Luke's company Fun to 11 approaches the games it publishes. Luke's goal with Fun to 11 is to make games he wants to see in the market but not necessarily publish a lot of games. We also learned what inspired Castle Dice and how Luke wanted to keep players focused on the table rather than their surroundings. Finally, we learned that Luke is known for creating the toy/game Bakugan in his non-board game life (which still includes games and toys).

If you would like to learn more about Fun to 11 Games, please visit Fun to 11.

Direct download: 07_W3_S13_E07_Castle_Dice_with_Luke_Peterschmidt_1.mp3
Category:Season 13 -- posted at: 10:55pm EDT

Who, What, Why presents our eighteenth episode of Designing Games with Game Designers featuring Scott King, writer and photographer. He is the creator of the board game calendars. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycutt. The three themes and mechanics were Cthulhu, magic, space, roshambo, card throwing, dice rolling.

Alex and I participate in the discussion, so it is a collaborative venture. Enjoy.

Direct download: 18_W3_E18_Designing_Games_with_Scott_King.mp3
Category:Designing Games -- posted at: 6:03pm EDT

Space Cadets Away Mission is the third game in the Space Cadets series, but the first game not designed by the Engelstein family. It is a cooperative dungeon crawl minis game where players work together to meet an objective set by the scenario book. What distinguishes this game from other dungeon crawls is the Overkill system use to resolve everything from combat to skill checks. Players rolls an amount of dice equal to a number printed on the weapon or reference card. Each 1, 2, or 3 is a success and multiple successes allow players to use Overkill Options printed on the weapon card, player card, or enemy card. The real key to the game is figuring out how to maximize the overkills.

Our discussion explored the genesis of the game and its systems. We learned how missions are designed and what is in the future for Away Missions, especially since an expansion was announced a year ago.

If you wish to learn more about the game, please visit the Space Cadets Away Missions Boardgamegeek forum where the designers engage with the players or the Facebook group dedicated to the game. If you wish to buy a copy of the game, please visit Stronghold Games for more information.


Who, What, Why presents our seventeenth episode of Designing Games with Game Designers featuring JT Smith, owner of the Game Crafter and designer of The Captain Is Dead. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycutt. The three themes and mechanics were prehistory, mafia, trains, drafting, drinking, co-op.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 17_W3_E17_Designing_Games_with_JT_Smith_revised.mp3
Category:Designing Games -- posted at: 6:29pm EDT

Flappin' Jack's Flipout is an unpublished game from Peter Newland and Chris Rowlands. It is a dexterity game about filling pancake orders faster than your fellow chefs. Chefs pick up face-down pancakes placing them face-up on their griddles. Chefs must flip those pancakes face-down to cook them. Any pancakes that fall during the flipping process are discarded. The first chef who thinks the he or she has filled the order rings the bell and tries to present the correct pancakes. There is a memory element to this game that I find compelling despite the fact that I dislike memory games.

Peter and I spoke about the origins of this game and the challenges with creating a dexterity game. We also discussed what it has been like trying to get publishers to consider a game this silly.

If you enjoyed this episode, check out MindtheGapStudios.com for other games from Peter Newland as well as a print and play for Flappin' Jack's Flipout (which I think I called Flapjack Flipout all episode).

Direct download: 05_W3_S13_E05_Flapjack_with_Peter_Newland.mp3
Category:Season 13 -- posted at: 5:05pm EDT

J.T. Smith is both the designer of The Captain is Dead and owner of The Game Crafter. He joined me for a discussion of both his game and his company. Our discussion focused on the origins for The Captain is Dead. We learned what kind of things are in store for the future of the Game Crafter and prototyping (different sized tokens on 1 sheet!).

If you have any interest in learning more about J.T.'s game or his services, please visit TheGameCrafter.com.

Direct download: 04_W3_S13_E04_TGC_with_JT_Smith_1.mp3
Category:Season 13 -- posted at: 11:33am EDT

Who, What, Why presents our sixteenth episode of Designing Games with Game Designers featuring Jason Tagmire, owner of Button Shy Games, creator of the Board Game of the Month Club, and designer of Pretense. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. The three themes and mechanics were alien invasion, medieval, fairy tales, hand management, asymmetrical, and leveling up.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 16_W3_E16_Designing_Games_with_Jason_Tagmire.mp3
Category:Designing Games -- posted at: 9:51am EDT

Scott King is well known for his fantastic pictures of board games that have been turned into 3 successfully funded calendars. We invited Scott on to talk about how he got involved in creating these calendars and to discuss his experience with Kickstarter. Scott talked about how he has turned the calendar into some nice work with publishers.

If you are interested to learn more about Scott's photography or read some of his books, check out ScottKing.info.

Direct download: 03_W3_S13_E03_Game_Photography_with_Scott_King_1.mp3
Category:Season 13 -- posted at: 10:31pm EDT

Who, What, Why presents our fifteenth episode of Designing Games with Game Designers featuring Bruno Faidutti, renowned designer of Citadels, Mission Red Planet, and Isla Dorada. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. The three themes and mechanics were kung fu, food, aviation, press-your-luck, secret deployment, and tactile.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 15_W3_E15_Designing_Games_with_Bruno_Faidutti.mp3
Category:Designing Games -- posted at: 12:18am EDT

Bruno Faidutti, designer of games like Citadels and Raptor, has been designing games for 20 years and is one of the most well-known game designers today. We invited him on the show to talk about his thoughts on the game design process. We also discussed a blog post he wrote about the language of game critics in France who frequently use scientific language like test and inventor when referring to games, which Bruno thinks are more akin to cultural artifacts than inventions.

If you wish to read Bruno's thoughts about game design, please check out his blog on the web.

Direct download: 02_W3_S13_E02_Game_Design_with_Bruno_Faidutti.mp3
Category:Season 13 -- posted at: 9:43pm EDT



© 2007 [policy]


Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

Subscribe


Support The Show
To get a designer on the show
[Donate A Game].
To help us out with the website
[Donate Some Dollars].

Search

Archives

April
March
February
January

December
November
October
September
August
July
June
May
March
February
January

December
October
September
August
July
June
May

March
February

August
July
June
May
April

September
August
April
March
February
January

December
November
October
September
August
March

November
October
September
August
July
June

April 2016
S M T W T F S
     
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30