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A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 17, 2017

Isaac Childres designed Gloomhaven to capture the feel of a role-playing game and a dungeon crawler. He saw some things he wanted to fix in the dungeon crawlers around him and decided that this massive experience would suffice. Board gamers are better off for his effort. Gloomhaven incorporates a campaign,...