Preview Mode Links will not work in preview mode

A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 12, 2016

Who, What, Why presents our fifteenth episode of Designing Games with Game Designers featuring Bruno Faidutti, renowned designer of Citadels, Mission Red Planet, and Isla Dorada. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. The three themes and mechanics were kung fu, food, aviation, press-your-luck, secret deployment, and tactile.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!