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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Mar 26, 2016

J.T. Smith is both the designer of The Captain is Dead and owner of The Game Crafter. He joined me for a discussion of both his game and his company. Our discussion focused on the origins for The Captain is Dead. We learned what kind of things are in store for the future of the Game Crafter and prototyping (different...


Mar 23, 2016

Who, What, Why presents our sixteenth episode of Designing Games with Game Designers featuring Jason Tagmire, owner of Button Shy Games, creator of the Board Game of the Month Club, and designer of Pretense. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from...


Mar 18, 2016

Scott King is well known for his fantastic pictures of board games that have been turned into 3 successfully funded calendars. We invited Scott on to talk about how he got involved in creating these calendars and to discuss his experience with Kickstarter. Scott talked about how he has turned the calendar into some...


Mar 12, 2016

Who, What, Why presents our fifteenth episode of Designing Games with Game Designers featuring Bruno Faidutti, renowned designer of Citadels, Mission Red Planet, and Isla Dorada. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R....


Mar 7, 2016

Bruno Faidutti, designer of games like Citadels and Raptor, has been designing games for 20 years and is one of the most well-known game designers today. We invited him on the show to talk about his thoughts on the game design process. We also discussed a blog post he wrote about the language of game critics in France...