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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Dec 27, 2017

Eric Reuss, designer of Spirit Island, joined me to talk about this impressive game. Spirit Island puts players in the roles of spirits of an island recently colonized by 16th and 17th century European-looking figures. Unlike games that focus on colonizing and settling an unexplored land, this game has players repelling...


Dec 25, 2017

Zev Shlasinger, the founder of Z-Man Games and current director of games for Wiz Kids, joined the show to talk about his new role with Wiz Kids. Zev has been around the industry for a long time, so it was a real treat to get his insights into the hobby. One important topic we discussed was the licensing deal between...


Dec 9, 2017

Jamey Stegmaier, designer of Viticulture and so many other games, joins both me and Alex (all the way from Japanese) to talk about Viticulture. I have had Jamey on the show for all of his games so far. We discussed where Viticulture came from and how it helped to build Jamey's knowledge of game design.

Credits: wine and...


Nov 21, 2017

In the 34th episode of the most talked about board game segment, Board Game Brainstorm, Chris O'Neal, co-founder of Brotherwise Games, joins me to tackle a giant, likely dying many times before finally stabbing it repeatedly in the forehead. We brainstorm an idea or two for the iconic PS2 game Shadow of the Colossus....


Nov 11, 2017

Chris O'Neal, owner of Brotherwise Games, joins me on the show to talk about his company's latest game Unearth. Unearth is a light, dice-chucker about excavating ruins and collecting stones. The game is strong on mechanics even if it is light on theme. The theme shines through the beautiful artwork while the...