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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Dec 31, 2020

Dear listeners, this is a state of the show bonus episode. I lay out some of where I came from and where I am going with the show. 2021 can be a big year for this show if I handle it right. Thank you for listening. Happy birthday to me and happy new year to you!


Dec 21, 2020

Tony Chen, owner of Monsoon Publishing out of Taiwan, joined me to talk about publishing games. We focused on what got Tony and his wife into game design and self-publishing. We also chatted about what it was like publishing games out of Taiwan. It was a nice chance to get to hear about game design outside of the...


Dec 18, 2020

Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth op with me, joined me to talk about his two games. We focused a lot of this conversation on games of length and the trickiness in designing these kinds of games.

Credit: pipeline by Bartama Graphic from the Noun Project


Dec 13, 2020

Sarah Sayle and John Vallerand joined me to talk about inspiration and what inspires us as designers. This was a fun chat because I had a chance to weigh in on what inspires me as a designer as well as listening to people who are more successful at this venture than me. Share what inspires you as a designer!

Credits:...


Dec 10, 2020

Daryl Chow, designer of games like Artemis Project, Remember Our Trip, and In Too Deep, joined me to talk about game design and his process for designing. One important idea he talked about was "make light games heavy and heavy games light." We also discussed the representation of Singapore in games.

Credit: Singapore...