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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Sep 26, 2015

The Networks, designed by Gil Hova, is a game about running a t.v. station, developing shows, and scoring the most viewers after 5 full seasons. The game has a unique setup that helps to simplify all of the action. Players take one action on their turns either developing a new show, adding a star or ad to another show,...


Sep 23, 2015

Who, What, Why presents our fourth episode of Designing Games with Game Designers featuring Eduardo Baraf, designer of GemPacked Cards, Lift Off, and Murder of Crows. In this episode we forego the Channel A premise cards for our inspiration and instead use the themes and mechanics found on the cards in Unpub the...


Sep 17, 2015

Colt Express, designed by Christophe Raimbault, is a programmed movement game where the coolest feature is not the fun artwork or awesome cowboy meeples. The game comes with a 3-dimensional train where cowboys get to punch, shoot, and steal from each while avoiding the marshall. In the game, players will play action...


Sep 11, 2015

Who, What, Why presents our third episode featuring Ewen Cluney, designer of Channel A and blogger at Yaruki Zero Games. His four premises were pirates, England, grotesque aliens, and alien babes.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes...


Sep 8, 2015

GemPacked Cards, designed by Eduardo Baraf, is a game that brings swipe-three-style app games to the tabletop. In this game players use the primary and secondary color spectrum to try to change geminos into gems and gems into diamonds in an effort to walk away with the most points once the gemino supply is exhausted....