Jun 29, 2020
Howdy listeners. This is a bonus episode because I have some more space left in my monthly allotment. I talk about why I love Gloomhaven and Pandemic Legacy from a bit of the design end. I'm not as smart as my designer friends who come on my show, so it's my lay-designer opinion. Anyway, enjoy this little...
Jun 17, 2020
Jonny, Jeff, and Jason Dinger (new addition) join me to discuss jargon. Words and terms that designers and players use to describe games and describe experiences. The hobby has its own language, and this is our take on it.
Credits: Language by angelina from the Noun Project
Jun 15, 2020
Bill Murphy and Scott Kelly, designers of Mathemagicians Duel, joined me to talk about designing educational games. Normally, educational games get a bad rap because they are bad games. This one accomplished the task of teaching but still felt like a fun game experience.
Credits: magic by dDara from the Noun Project;...
Jun 13, 2020
Joshua Van Laningham, designer of Bullet, joined me to talk about his game currently on Kickstarter from Level 99. It's a shmup similar to the arcade games where bullets rain down like dogs and cats, but are way more dangerous. We also discuss how one translates a video game style into a board game.
Credits: Bullet by...
Jun 11, 2020
Jonny Pac and Jeff Warrender, who have become regular guests on my broad game design topic episodes, return again to talk about a difficult topic: FUN. This is by no means an authoritative take on fun, but this is how we approached our discussion of fun, what does it look like, should games be fun, etc.
Credits: play by...