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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Jul 27, 2015

Reknowned board game artist John Ariosa joins us to discuss how he creates the art many of us look at as we play our board games. You will know his art from Mice and Mystics, Bullfrogs, Hocus, and Floating Market among the many games he has put his creative stamp on. This interview is different from our standard...


Jul 16, 2015

Mice and Mystics, designed by Jerry Hawthorne, is a campaign game that puts players in the roles of a prince and his friends after they are turned into mice. These mice must battle rats, spiders, and cockroaches to undo the plans of the evil sorceress Vanestra before she takes over the kingdom. To win the day, players...


Jul 7, 2015

Euphoria, designed by Jamey Stegmaier, is a dice-powered worker placement game set in a dystopian future. The goal of the game for each player is to place 10 of his or her stars before anyone else. Euphoria is unique because the dice represent a player's workers' collective intelligence, and the greater the cumulative...


Jun 27, 2015

Lewis and Clark, designed by C├ędrick Chaboussit, is resource and hand management game with an historical racing twist. The characters are real figures from history such as Meriweather Lewis, William Clark, and Seaman the dog. Each player is leading an expedition to map the Lousiana Purchase starting in St. Louis and...


Jun 18, 2015

King's Forge, designed by Nick Sibicky, is a dice management game about becoming the best craftsman in the king's court. Play happens over the course of 3 phases: gather, craft, and clean-up. In the first phase, players use their dice on gather cards that will allow them to acquire more dice. During the crafting phase,...