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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Apr 28, 2016

Castle Dice is a castle-building, dice-drafting game where players get to roll handfuls of dice in order to collect resources and build pieces of a castle. What makes this game unique is the dice-drafting mechanic. Players' eyes are kept glued to the table where those dice lay because not only will the dice you choose...


Apr 22, 2016

Who, What, Why presents our eighteenth episode of Designing Games with Game Designers featuring Scott King, writer and photographer. He is the creator of the board game calendars. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R....


Apr 16, 2016

Space Cadets Away Mission is the third game in the Space Cadets series, but the first game not designed by the Engelstein family. It is a cooperative dungeon crawl minis game where players work together to meet an objective set by the scenario book. What distinguishes this game from other dungeon crawls is the...


Apr 12, 2016

Who, What, Why presents our seventeenth episode of Designing Games with Game Designers featuring JT Smith, owner of the Game Crafter and designer of The Captain Is Dead. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R....


Apr 7, 2016

Flappin' Jack's Flipout is an unpublished game from Peter Newland and Chris Rowlands. It is a dexterity game about filling pancake orders faster than your fellow chefs. Chefs pick up face-down pancakes placing them face-up on their griddles. Chefs must flip those pancakes face-down to cook them. Any pancakes that fall...