Sep 26, 2020
Julian Steindorfer and Ode joined me to talk about 2-player games. We discussed the ins and outs of designing them and we ended up getting on a tangent about the perception of 2-player games in the hobby market.
Credit: Nithinan Tatah from nounproject
Sep 25, 2020
Randy Flynn, designer of Cascadia, joined me to talk about his game. We talked a lot about the design behind the goal cards and how intricate those were to driving player decisions. We focused on what keeps a player engaged with a game because it's so crucial to making sure players play it again and again.
Sep 20, 2020
So many amazing peeps joined me to talk about prototyping best practices: Emma Larkins, Julio Nazario, John Brieger, and Rory Muldoon. This is an episode filled with an incredible amount of knowledge. Make the proto you're thinking of. And keep making it when it doesn't work.
Credit: prototype by Eucalyp from the Noun...
Sep 16, 2020
Tom Knauss, designer of Tehautl from Frog God Games, joined me to talk about the process of building a world for a culture that isn't well-represented in RPGs. We discussed the ways in which Frog God ensured the world felt new and fresh without falling into stereotypes that often plagued RPGs in the past.
Sep 13, 2020
Takeo Yamada, designer of Amalfi, joined me to talk about his game, its influences, and his process for designing it. We explored the intricacies of the mechanisms and how they work together to create an unique take on a well-worn genre of games. Amalfi is a cool hybrid of a German-style game from a Japanese...