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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Jan 24, 2017

Luke Laurie appears on the show to discuss his co-designed (with Tom Jolly) game Manhattan Project: Energy Empire. This one is a fantastic worker placement game about creating an efficient engine that offers the players a lot of payoff. One reason that Luke started designing this game was because too many other engine...


Jan 14, 2017

Diane Sauer of Shoot Again Games is bringing Pinball Showdown to Kickstarter. Imagine that you are one of the balls during multi-ball trying to pick up speed and slam as many targets as possible. That's an awesome theme. Diane and I discussed the origins of this game and the interesting way speed and control...


Dec 29, 2016

Nat Levan, designer of New Bedford, joined Alex and I for a discussion about his Euro game about a controversial topic: whaling. Theme aside, this game is a nice little Euro that presents some interesting challenges for players. Scoring is tight and the paths to victory are plentiful. We discussed the origins of...


Dec 21, 2016

Grant Rodiek, designer of the hit game Cry Havoc, joins me for a discussion about the game. We talk about where the game came from, and I learn it was originally themed 1800s European military. We focus on the difficulty in designing asymmetric powers and making those different enough to give each player its own feel....


Dec 13, 2016

Kevin Wilson, designer of Descent 1st edition, Android, and Arkham Horror, joins me on the podcast to discuss his latest game TMNT: Out of the Shadows. We discussed what it was like working with an IP as large and nostalgic as Teenage Mutant Ninja Turtles. Kevin is no stranger to IP work, so for a veteran game designer...