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A podcast about topics in game design featuring the many people who come together to make games possible.

Jan 2, 2010

In this episode we talk with Steve Jackson about his game Munchkin. Munchkin is a silly game that parodies RPGs. It exemplfies a method of play where killing stuff and getting loot is primary.

We discuss with Steve the challenge of designing games with many expansion sets, the inspiration and design of a silly game, as...


Dec 12, 2009

We discuss the Indie RPG The Mountain Witch with its designer Timothy Walters Kleinert. We ask him about how he designed some of the very unique elements of the game; specifily how he turned player-vs-player conflict into a fun time, how he made splitting the party actually a good thing, and how he solved the problem of...


Dec 3, 2009

We discuss the card game Pirates of the Spanish Main with its co-designer Mike Selinker. We discuss the challenges in creating a self-contained collectible card game.

We learn about Mike Selinker's other passion: his blog, The Most Beautiful Things where Mike gives his opinion of some of the most beautiful...


Nov 22, 2009

We discuss the board game Zombies!!! with its designer Todd Breitenstein. We discuss with him all the diffrent versions of the game and the intention behind many of the rules. We also discuss how zombies should not run, ever.

This didn't make it into the show, but you should check out his other game Humans!!! which is...


Nov 12, 2009

Vincent Baker returns to the show to talk about his game Mechaton! Mechaton is an awesome tactical combat game where you build your giant flighty robots out of Lego.

We discuss with Vincent his inspiration for the game and what he thinks Mechaton adds to the well charted genre.