Jan 2, 2010
In this episode we talk with Steve Jackson about his game Munchkin. Munchkin is a silly
game that parodies RPGs. It exemplfies a method of play where
killing stuff and getting loot is primary.
We discuss with Steve the challenge of designing games with many
expansion sets, the inspiration and design of a silly game, as...
Dec 12, 2009
We discuss the Indie RPG The Mountain Witch with its designer Timothy Walters Kleinert. We ask him about how he designed some of the very unique elements of the game; specifily how he turned player-vs-player conflict into a fun time, how he made splitting the party actually a good thing, and how he solved the problem of...
Dec 3, 2009
We discuss the card game Pirates of the Spanish Main
with its co-designer Mike Selinker. We discuss the challenges in
creating a self-contained collectible card game.
We learn about Mike Selinker's other passion: his blog, The Most Beautiful Things
where Mike gives his opinion of some of the most beautiful...
Nov 22, 2009
We discuss the board game Zombies!!! with
its designer Todd Breitenstein. We discuss with him all the
diffrent versions of the game and the intention behind many of the
rules. We also discuss how zombies should not run, ever.
This didn't make it into the show, but you should check out his
other game Humans!!! which
is...
Nov 12, 2009
Vincent Baker returns to the show to talk about his game Mechaton!
Mechaton is an awesome tactical combat game where you build your
giant flighty robots out of Lego.
We discuss with Vincent his inspiration for the game and what he
thinks Mechaton adds to the well charted genre.