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A podcast about topics in game design featuring the many people who come together to make games possible.

Apr 16, 2016

Space Cadets Away Mission is the third game in the Space Cadets series, but the first game not designed by the Engelstein family. It is a cooperative dungeon crawl minis game where players work together to meet an objective set by the scenario book. What distinguishes this game from other dungeon crawls is the Overkill system use to resolve everything from combat to skill checks. Players rolls an amount of dice equal to a number printed on the weapon or reference card. Each 1, 2, or 3 is a success and multiple successes allow players to use Overkill Options printed on the weapon card, player card, or enemy card. The real key to the game is figuring out how to maximize the overkills.

Our discussion explored the genesis of the game and its systems. We learned how missions are designed and what is in the future for Away Missions, especially since an expansion was announced a year ago.

If you wish to learn more about the game, please visit the Space Cadets Away Missions Boardgamegeek forum where the designers engage with the players or the Facebook group dedicated to the game. If you wish to buy a copy of the game, please visit Stronghold Games for more information.