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A podcast about topics in game design featuring the many people who come together to make games possible.

Jul 7, 2015

Euphoria, designed by Jamey Stegmaier, is a dice-powered worker placement game set in a dystopian future. The goal of the game for each player is to place 10 of his or her stars before anyone else. Euphoria is unique because the dice represent a player's workers' collective intelligence, and the greater the cumulative value of the dice, the more likely a worker is to defect (lose 1 worker). Players need to balance between grabbing lots of workers and keeping their workers blissful and ignorant. The game offers some fun nods to all sorts of dystopian works like Farenheit 451 and the Handmaid's Tale.

Our discussion focused on Jamey's approach to designing the game, and the unique and thematic dice mechanic that drives some of the game's strategy. We talk about what makes the game enjoyable and what could be improved upon in the game (the board's UI, the incredible number of resources). Lastly, we learn a lot about the next title being released by Stonemaier: Scythe. This game looks stellar and sounds like another fantastic one from a great publisher.

If you wish to learn more about or purchase Euphoria or some of the resource upgrade boxes, please visit Not only does Jamey offer great games, but he also shares all of the lessons he has learned on Kickstarter. Any gamer or game designer needs to make one of his or her regular sites to visit.