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A podcast about topics in game design featuring the many people who come together to make games possible.

Apr 1, 2010

Polaris is an RPG where each player has a Hero who's stories are separate from the other Heroes at the table. Each hero, in turn gets a scene about them, and the other players GM as a group. The game is very much about saying what you want to happen, and having it happen.

We discuss with Ben the areas in which his game departs from traditional RPG design. We investigate why he took his game down this alternative path, both the GM to Hero ratio and the innovative conflict mechanics.


Scott Z
over fourteen years ago

Great show! I just listened to this episode, and I thought it was fascinating. Ben did mumble a little, so I did not make out everything he said, but he is still an interesting guest with a unique view of game design. I recently recommended PvsN to a friend who is gearing up for a second job as an RPG author.