A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Who, What, Why presents our eleventh episode of Designing Games with Game Designers which features Jason Kingsley and Charles Wright, designers of Ophir. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jason and Charles' three themes and mechanics were hunting, wild west, advertising, engine building, charades, memory.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!




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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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