A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Ophir, designed by Jason Kingsley and Charles Wright, is a resource management, pick-up-and-deliver game that uses dice in a really neat way. Players are merchants trying to trade good for money to buy silver and gold in order to build the temple of Ophir. Players move around a small 7-hex map that offers lots of replayability through the use of walls that give the map a lot of possible combinations. One of the coolest features of the game is the 3-D temple that players construct. While it serves more as a piece of chrome, it helps to really bring the game to life and make the players feel like they are building something.

Our discussion focused on the cleverness of the map and boards as well as the roles that Jason and Charles undertook for the designing of this game. I learned that Charles found more comfort in the role of developer while Jason came up with the initial idea for the game. Jason and Charles seem like a good duo for designing games, and it will be interesting to see what, if anything, comes from the two of them in the future.

If you wish to learn more about Ophir, check out Terra Nova games or Jason Kingsley on Twitter.

Direct download: 09_W3_S12_E09_Ophir_with_Jason_Kingsley_and_Charles_Wright.mp3
Category:Season 12 -- posted at: 2:00pm EST

Vincent Dutrait, the well-known board game artist and illustrator, joined us for a chat about the process of illustrating art for board games. Vincent has illustrated a lot of popular board games like Discoveries, Lewis and Clark, Tschak!, the 2nd edition of Medici, and many, many more.

Our discussion focused on Vincent process for creating board game art. We learned a lot about the tools that Vincent uses in his art. Finally, we talked about games that Vincent worked on as well as games he did not work on but appreciates.

If you would like to learn more about Vincent Dutrait's art, please visit his website.

Direct download: 08_W3_S12_E07_Game_Art_with_Vincent_Dutrait_1.mp3
Category:Season 12 -- posted at: 10:56pm EST

Who, What, Why presents our twelfth episode of Designing Games with Game Designers which features Cédrick Chaboussit, designer of Discoveries and Lewis & Clark, as well as Anne Cecile and Cédric Lefebvre, owners of Ludonaute. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jason and Charles' three themes and mechanics were Civil War, colonization, magic, storytelling, role selection, rock-paper-scissor.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 12_W3_E12_Designing_Games_with_Ludonaute_and_Chaboussit.mp3
Category:Designing Games -- posted at: 12:19am EST

Ignacy Trzewiczek, owner of Portal Games and designer of games like Robinson Crusoe and Imperial Settlers, shared his thoughts with us on board game design and publishing.

Our discussion focused on his process for designing and publishing games. We explored the idea of how games create narrative experiences and why that is so important to designing games. Ignacy was kind enough to give us some of his valuable time right before recording his own podcast.

If you are interested in learning more from Ignacy and Portal Games, please go to PortalGames.pl or Board Games That Tell Stories.

Direct download: 07_W3_S12_E07_Game_Design_and_Publishing_with_Ignacy_Trzewiczek.mp3
Category:Season 12 -- posted at: 1:54pm EST

Who, What, Why presents our eleventh episode of Designing Games with Game Designers which features Jason Kingsley and Charles Wright, designers of Ophir. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jason and Charles' three themes and mechanics were hunting, wild west, advertising, engine building, charades, memory.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!


Jason Tagmire, owner of Button Shy Games and designer of Seven 7's among others, brings to the hobby a concept similar to a Wine of the Month Club. Starting this January Button Shy brings a monthly board game club to Patreon for board gamers. Every month of this year Button Shy is organizing both kickstarter and Patreon campaigns that will work hand-in-hand with each other. The Patreon, which provides subscribers with a postcard-sized game every month, also provides discounts on Button Shy's wallet series kickstarter games each month. It's a neat idea that might energize designers and gamers.

Our discussion focused on Jason's inspiration for the monthly club and what it will take to accomplish such a feat over the whole year. We learned where Jason plans to get the monthly postcard games and about the planned designers for the year's worth of games.

If you wish to be a part of this Patreon campaign, please check out this link. If you want to learn more about Button Shy Games, then use this link.

Direct download: 06_W3_S12_E06_Monthy_Club_with_Jason_Tagmire_2.mp3
Category:Season 12 -- posted at: 5:05pm EST

This episode is jammed pack with guests. We have Cédrick Chaboussit, designer of Discoveries along with Anne Cecile and her husband Cédric Lefebvre, owners of Ludonaute. Cédric Lefebvre is also known for Yggdrasil.

Our discussion focused on Ludonaute's process for publishing games, the relationship between designer and publisher, and French board gaming culture. We delve into Discoveries for a bit but spend more time talking in general about game design, publishing, and playing. This was a very interesting discussion because it gave me a view into the hobby from not an American mindset.

If you are interested in finding a copy of Discoveries or learning more about Ludonaute, please check out www.ludonaute.fr.

Direct download: 05_W3_S12_E04_Design_and_Publishing_with_Chaboussit_and_Ludonaute.mp3
Category:Season 12 -- posted at: 12:00pm EST

Who, What, Why presents our tenth episode of Designing Games with Game Designers which features Alexander Argyropoulus, general manager of Mage Company. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Alex's three themes, components, and mechanics were dinosaurs, chainsaws, football, press-your-luck, pick-up-and-deliver, set collection.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 10_W3_E10_Designing_Games_with_Alexander_Argyriopolis.mp3
Category:Designing Games -- posted at: 12:00pm EST

Bruno Cathala is a French game designer responsible for such games as Abyss, Five Tribes, 7 Wonders Duels, and Shadows Over Camelot. He was kind enough to come on our show to discuss his thoughts on game design in relation to some of his games.

Our discussion focused on how Bruno approaches his game design and discussed some of how he implemented those ideas in his latest games Abyss and Five Tribes.

If you wish to learn more about Bruno's design thoughts, then visit his blog at BrunoCathala.com.

Direct download: 04_W3_S12_E04_Game_Design_with_Bruno_Cathala_1.mp3
Category:Season 12 -- posted at: 4:10pm EST

Who, What, Why presents our ninth episode of Designing Games with Game Designers which features Jon Gilmour, co-designer of Dead of Winter. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jon's three themes, components, and mechanics were pirates, mythology, Civil War, spinner, suction cups, coffee beans, role selection, player elimination, and yelling louder.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!

Direct download: 09_W3_E09_Designing_Games_with_Jon_Gilmour_1.mp3
Category:Designing Games -- posted at: 12:37am EST



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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