A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Isaac Vega, designer of hit games such as Ashes and Dead of Winter, joins the show to discuss his games and how his games involve and tell an incredible number of stories. Dead of Winter's crossroads cards and Ashes deep world-building immerse the players in another realm through both the mechanics and theme of each game. Isaac talks about the challenges and rewards of telling stories through games.

If you would like to learn more about either game, please visit PlaidHatGames.com for more information. And if you'd like to learn more "facts" about Isaac, feel free to email or Tweet or FB post to this show.

Direct download: 06_W3_S14_E06_Narrative_in_Games_with_Isaac_Vega_1_1.mp3
Category:Season 14 -- posted at: 9:49pm EDT

Who, What, Why presents our twenty-fourth episode of Designing Games with Game Designers featuring hit designer Isaac Vega. He is the designer of Dead of Winter, Ashes, City of Remnants, and Bio Shock Infinites. In this episode Isaac offered up a unique way to make a Jumanji board game that offers the same experience as the movie.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

Direct download: 24_W3_E24_Designing_Games_with_Isaac_Vega.mp3
Category:Designing Games -- posted at: 12:17am EDT

World renowned designer and president of Lone Shark Games, Mike Selinker, joined me for a discussion of semi-coop games. We explored what players can expect in the new expansion to Betrayal at the House on the Hill and learned about the wide array of creative people who contributed haunts to the new game, Widow's Walk. We also discussed how Pathfinder the Adventure Card Game informed Lone Shark's upcoming Apocrypha.

If you would like to learn more about Lone Shark Games and the cool games they publish, check out Lone Shark Games on the web.

Direct download: 05_W3_S14_E05_Semi_Coop_Games_with_Mike_Selinker_1.mp3
Category:Season 14 -- posted at: 12:43pm EDT

Who, What, Why presents our twenty-third episode of Designing Games with Game Designers featuring renowned designer Mike Selinker. He is the designer of Pathfinder the Adventure Card Game, Apocrypha, and developer of Widow's Walk, the Betrayal at the House on the Hill game. In this episode I asked Mike how we could make a viable game based on the arcade classic Donkey Kong.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

Direct download: 23_W3_E23_Designing_Games_with_Mike_Selinker.mp3
Category:Designing Games -- posted at: 9:39am EDT

Daryl Andrews, designer of the Walled City, Fantasy Fantasy Baseball, and others, might sound like a new name but he's one to keep an eye on as he has lots of designs signed out there with numerous publishers. We invited Daryl on the show to talk about what inspires him as a designer. We learned about his penchant for co-designing, which has hooked him up with many other designers. Finally, we talked about the state of design and gaming in the Great White North, Canada.

If you'd like to learn more about Daryl, check him out on Twitter or offer to co-design something with him: @DarylMAndrews

Direct download: 04_W3_S14_E04_Game_Design_with_Daryl_Andrews.mp3
Category:Season 14 -- posted at: 4:58pm EDT

Champions of Midgard, designed by Ole Steiness, is a Viking-themed game designed by a Danish game designer. There is no one better suited to bring the world of the Vikings to life than one who lives in Scandinavia. Champions is a worker placement game where players collect warriors (dice) in order to slay monsters, draugrs, and trolls. Players will board long ships and must bring enough men and supplies in order to survive the whale road and bring home glory.

Our discussion with Ole focused on the origins of this awesome worker placement game. We learned about what parts of the game had to be cut to make it the game published today. We also learned how Ole hooked up with Grey Fox Games, who did a good job of bringing this one to our tables.

If you wish to learn more about Ole (designer of Police Precinct as well), find him on Twitter or BoardGameGeek.

Direct download: 03_W3_S14_E03_Champions_of_Midgard_with_Ole_Steiness_1.mp3
Category:Season 14 -- posted at: 12:19am EDT

Who, What, Why presents our twenty-second episode of Designing Games with Game Designers featuring designer Ole Steiness. He is the designers of Police Precinct and Champions of Midgard. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycutt. The three themes and mechanics were wild west, trains, superheroes, legacy, charades, and drafting.

Alex and I participate in the discussion, so it is a collaborative venture. Enjoy.

Direct download: 22_W3_E22_Designing_Games_with_Ole_Steiness.mp3
Category:Designing Games -- posted at: 11:42am EDT

Between Two Cities, designed by Ben Rosset and Matthew O'Malley, is a competitive drafting game that asks players sitting next to each other to cooperate. While this definition might seem internally incongruous, the game requires that players cooperate with neighbors to build their cities but with the overall goal of winning the game individually. Players draft tiles that will be placed in a 4x4 grid. Six different buildings means each will score in its own way, and that is the negotiation that players must navigate to be success in this game. The real catch to the scoring mechanic is that a player's lowest scoring city between the two will be his or her's final score at the end. This gives players some interesting choices when trying to build their cities.

Ben and I discussed the genesis of this game and how he started collaborating with Matthew. We talked about how he got hooked up with Stonemaier games (the publisher of this title) since this game is fairly light for the company known for Euphoria, Viticulture, and Scythe. Ben also talked about WashingCon: a convention he runs in Washington D.C.

If you wish to learn more about either this game or the con, please visit these links: WashingCon and Stonemaier Games.

Direct download: 02_W3_S14_E02_Between_2_Cities_with_Ben_Rosset.mp3
Category:Season 14 -- posted at: 5:47pm EDT

Who, What, Why is launching a new type of episode that will be released once a month: panel discussions featuring multiple designers, artists, and publishers ... and Alex and I. The first topic is women in board gaming, and we are joined by three published designers Nicole Kline, Suzanne Kabert-Zinsli, and Bonnie Neubauer.

Hope you enjoy the show.

Direct download: 01_W3_Panel_E01_Women_in_Board_Games_1.mp3
Category:Panels -- posted at: 3:51pm EDT

Who, What, Why presents our twenty-first episode of Designing Games with Game Designers featuring designer Emerson Matsuuchi. He is the designers of Spector Ops, Volt, and the upcoming Caravan. In this episode we changed it up a bit since we've had Emerson record a segment like this in the past. We asked Emerson about a video game he would turn into a board and how he would do it. All video game fans will love his choice and how he would implement that game.

Alex and I participate in the discussion, so it is a collaborative venture. Enjoy.

Direct download: 21_W3_E21_Designing_Games_with_Emerson_Matsuuchi.mp3
Category:Designing Games -- posted at: 12:32pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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