A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
PLEASE VISIT OUR CURRENT WEBSITE ON TUMBLR: WhoWhatWhyCast.Tumblr.com

Diane Sauer of Shoot Again Games is bringing Pinball Showdown to Kickstarter. Imagine that you are one of the balls during multi-ball trying to pick up speed and slam as many targets as possible. That's an awesome theme. Diane and I discussed the origins of this game and the interesting way speed and control are intertwined in the game. The faster you travel, the less control you have. We also discussed Diane's professional life, which is as a pinball machine restoration specialist.

This game is on Kickstarter right now until 2/9/17.

Credits: Arcade machine credited to Adam Mullen from Noun Project

Direct download: 09_W3_S15_E09_Pinball_Showdown_with_Diane_Sauer.mp3
Category:Season 15 -- posted at: 11:03am EST

Nat Levan, designer of New Bedford, joined Alex and I for a discussion about his Euro game about a controversial topic: whaling. Theme aside, this game is a nice little Euro that presents some interesting challenges for players. Scoring is tight and the paths to victory are plentiful. We discussed the origins of this game and its historical ties. We also discussed Nat's new venture in designing 1 or 3 card games like Nantucket.

If you like the game and wish to learn more then visit DiceHateMeGames.com or Oakleafgames.wordpress.com.

Whale icon credit goes to Knockout Prezo at Nounproject.com.

Direct download: 08_W3_S15_E08_New_Bedford_with_Nat_Levan.mp3
Category:Season 15 -- posted at: 11:13pm EST

Grant Rodiek, designer of the hit game Cry Havoc, joins me for a discussion about the game. We talk about where the game came from, and I learn it was originally themed 1800s European military. We focus on the difficulty in designing asymmetric powers and making those different enough to give each player its own feel. Finally, we spend some time discussing Portal's influence on the final product and their eagerness in continuing to support it.

If you like the game, please visit your local game store (or buy online). If you'd like to learn more about Grant visit Hyperbolegames.com.

Direct download: 07_W3_S15_E07_Cry_Havoc_with_Grant_Rodiek_2.mp3
Category:Season 15 -- posted at: 9:17pm EST

Kevin Wilson, designer of Descent 1st edition, Android, and Arkham Horror, joins me on the podcast to discuss his latest game TMNT: Out of the Shadows. We discussed what it was like working with an IP as large and nostalgic as Teenage Mutant Ninja Turtles. Kevin is no stranger to IP work, so for a veteran game designer such as himself, this was never a daunting task. We also talked about the levers and dials Kevin built into the game to allow him the freedom to build scenarios and add content with ease.

If you are interested in more about this game, check out IDW or Kevin Wilson's webpages.

Teenage Mutant Ninja Turtle image is credited to Lisa Krymova at Nounproject.com

Direct download: 06_W3_S15_E06_TMNT_with_Kevin_Wilson_1.mp3
Category:Season 15 -- posted at: 8:22pm EST

Nate Murray is the man charged with bringing new ideas to IDW's sizable creative enterprise. One of Nate's tasks is to bring in board games that may be a great fit for IDW. So far, I think Nate and IDW are doing an excellent job bringing new and exciting games to the market. We sat down to discuss IDW's new foray into board gaming. This was a fun interview to record.

Credit for comic image goes to Carlo Carino at NounProject.com

Direct download: 05_W3_S15_E05_IDW_Publishing_with_Nate_Murray.mp3
Category:Season 15 -- posted at: 1:37am EST

Christopher Chung, designer of Lanterns, joins the show to talk about the game that has garnered many awards and praise. The game is an interesting mix of theme and emotion. The theme is the lantern harvest festival where paper lanterns floating across the water's surface, and the game plays with the same calming, zen-like feel that the them evokes. Check out the interview to hear more about how this game went from flowers to lanterns.

If you like the game, please visit Foxtrot Games.

Direct download: 04_W3_S15_E04_Lanterns_with_Christopher_Chung_1.mp3
Category:Season 15 -- posted at: 1:27am EST

Cardboard Edison, the husband and wife pair who host the game design blog of the same name, also design their own games, and one of those games is currently on Kickstarter. Cobras is a trick-taking card game about feeding the market with cobras to collect on the reward for catching cobras. If the magistrate closes the bounty when you're left holding a pile of cobras, you could be in for an unpleasant time. The game rewards players for both winning and losing tricks, which adds an intriguing layer of depth not usually seen in most trick-taking games (Hearts? Spades depending on how many books you bet?). For those who are inclined toward solo gaming, Cobras offers a solo variant, which is also unheard of in many trick-taking games.

Cardboard Edison are teaming up with Eric who they have enlisted to help manage the Kickstarter, which is up and running right now. If you like trick-taking games, please check this game out on Kickstarter right now.

Credits: Cobra icon credited to emel ├želik from NounProject.com

Direct download: 03_W3_S15_E03_Cobras_with_Cardboard_Edison_1.mp3
Category:Season 15 -- posted at: 11:56pm EST

Who, What, Why presents our twenty-ninth episode of Designing Games with Game Designers featuring Chris Chung, designer of Lanterns. In this episode we discussed the idea of a board game about Dust: An Elysian Tale. Chris provided most of the background to the game itself while I did a lot of the "designing." The reason for this is, as I state in the episode, that I have never played this game, so I know nothing about it.

Direct download: 29_W3_E29_Designing_Games_with_Chris_Chung.mp3
Category:Designing Games -- posted at: 8:25pm EST

Metatopia is a convention that takes place in Morristown, NJ each year as part of the Dexposure suite of conventions. This one is dedicated to designers and publishers in the form a play-testing convention. Here budding and seasoned game designers can get valuable feedback on their designs that may or may not turn into games that hit the market. Avonelle Wing was kind enough to join me on the show to discuss Metatopia: where it came from and where it wants to go. She offered insight into how some gamers look to support the industry rather than directly participate (i.e. design/publish games) in it.

Metatopia will take place on the weekend of Nov. 4-6 in Morristown, NJ. Please head to dexposure.com to register or learn more about it.

Credits: icon in today's logo created by Creative Stall at Nounproject.com

Direct download: 02_W3_S15_E02_Metatopia_and_More_with_Avonelle_Wing_1.mp3
Category:Season 15 -- posted at: 10:05pm EST

Who, What, Why presents our twenty-eighth episode of Designing Games with Game Designers featuring Chris Zinsli and Eric from Cardboard Edison. In this episode we discussed the idea of a Duck Hunt board game. I think we came up with some good stuff.

Direct download: 28_W3_E28_Designing_Games_with_Cardboard_Edison.mp3
Category:Designing Games -- posted at: 12:47am EST



© 2007 [policy]


Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

Subscribe


Support The Show
To get a designer on the show
[Donate A Game].
To help us out with the website
[Donate Some Dollars].

Search

Archives

January

December
November
October
September
August
July
June
May
April
March
February
January

December
November
October
September
August
July
June
May
March
February
January

December
October
September
August
July
June
May

March
February

August
July
June
May
April

September
August
April
March
February
January

December
November
October
September
August
March

November
October
September
August
July
June

January 2017
S M T W T F S
     
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31