A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Who, What, Why presents our twenty-seventh episode of Designing Games with Game Designers featuring Anne-Marie and Justin DeWitt, co-founders of Fireside Games and designers of the Panic series of games. In this episode we discussed the what a Castle Panic Legacy game might look like.

Direct download: 27_W3_E27_Designing_Games_with_Fireside_Games.mp3
Category:Designing Games -- posted at: 11:33pm EDT

Castle Panic, Dead Panic, Munchkin Panic, Star Trek Panic! Everybody panic! This episode features designer Justin DeWitt and Anne-Marie DeWitt, co-owners of Fireside Games and publishers of the ever-growing Panic line of games. We invited them on the show to learn more about where the Panic games came from and how they morphed into so many other fun and interesting games over the years. We talk about licensing, publishing, and designing with this impressive married couple who are doing it all together.

If you are interested in learning more about the Panic games, please head over to Fireside Games.

Credits: Enterprise NC1701-A created by Chris from Noun Project 

Direct download: 10_W3_S14_E10_Panic_series_with_Fireside_Games_1.mp3
Category:Season 14 -- posted at: 1:35pm EDT

Who, What, Why presents our twenty-sixth episode of Designing Games with Game Designers featuring Jamey Stegmaier, co-founder of Stonemaier, and designer of games like Euphoria and Scythe. In this episode we discussed the prospect of designing an MMO tabletop game and what that might look like.

Direct download: 26_W3_E26_Designing_Games_with_Jamey_Stegmaier.mp3
Category:Designing Games -- posted at: 10:12pm EDT

Jamey Stegmaier, co-founder of Stonemaier Games and designer of Scythe, joins us to talk about his mega-hit game that both earned Stonemaier a huge sum via Kickstarter and debuted to a sellout at 2016's GenCon. We discuss the game as a 4x game the controversy that surrounds that categorization. We also talk about how Jamey has grown his previous games (Viticulture and Euphoria) into Scythe. Lastly, we explore Kickstarter with the man who has written many pages of digital ink over the platform.

If you would like to learn more about Scythe or Stonemaier Games, please visit them on the web at Stonemaier Games.

Credits: Mech figure in artwork credited EliRatus from Noun Project

Direct download: 09_W3_S14_E09_Scythe_with_Jamey_Stegmaier.mp3
Category:Season 14 -- posted at: 10:46pm EDT

Rob Daviau, designer of many games like Seafall, Risk Legacy, and Pandemic Legacy, joins the show to talk about a new venture announced at the Dice Tower live show: Restoration Games. Rob is the Chief Restoration Officer of this new company whose goal is to bring new life to games from our childhoods (70s, 80s, 90s). I talk to Rob about where the idea of restoring games came from and what criteria a game must meet to be fit for restoration. I also learn a fun fact about Richard Borg and a game from my childhood.

If you would like to learn more about this company, then please visit Restoration Games. There you can vote on games that you would like to see given new life.

Direct download: 08_W3_S14_E08_Restoring_Games_with_Rob_Daviau_1.mp3
Category:Season 14 -- posted at: 11:13pm EDT

Who, What, Why presents our twenty-fifth episode of Designing Games with Game Designers featuring Chris Kirkman, founder of Dice Hate Me Games. Chris is currently the director of game development for Greater Than Games now that his company has merged with GTG. In this episode we asked Chris to design a game based on Wrecking Crew, an old NES game from 1985.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

There is an issue with the audio on my end because of a fan in the background (our #1 fan!). I did my best to reduce its impact.

Direct download: 25_W3_E25_Designing_Games_with_Chris_Kirkman.mp3
Category:Designing Games -- posted at: 8:57pm EDT

Chris Kirkman, the founder of Dice Hate Me Games and director of game development with Greater Than Games, joins us to talk about mergers and publishing games. We focus our conversation on how the merger took place and how Chris' role changed with the new company. Chris lays out how this merger distinguishes between its different sub-brands. We also get an inside look into what one publisher does to scout for potential games.

If you'd like to learn more about Greater Than Games or Dice Hate Me, please visit their respective websites.

I didn't realize that the fan in the background would be so strong in the recording (it's been really hot in NY), so I did my best to minimize its impact on the episode.

Direct download: 07_W3_S14_E07_Publishing_Games_with_Chris_Kirkman.mp3
Category:Season 14 -- posted at: 8:42pm EDT

Isaac Vega, designer of hit games such as Ashes and Dead of Winter, joins the show to discuss his games and how his games involve and tell an incredible number of stories. Dead of Winter's crossroads cards and Ashes deep world-building immerse the players in another realm through both the mechanics and theme of each game. Isaac talks about the challenges and rewards of telling stories through games.

If you would like to learn more about either game, please visit PlaidHatGames.com for more information. And if you'd like to learn more "facts" about Isaac, feel free to email or Tweet or FB post to this show.

Direct download: 06_W3_S14_E06_Narrative_in_Games_with_Isaac_Vega_1_1.mp3
Category:Season 14 -- posted at: 9:49pm EDT

Who, What, Why presents our twenty-fourth episode of Designing Games with Game Designers featuring hit designer Isaac Vega. He is the designer of Dead of Winter, Ashes, City of Remnants, and Bio Shock Infinites. In this episode Isaac offered up a unique way to make a Jumanji board game that offers the same experience as the movie.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

Direct download: 24_W3_E24_Designing_Games_with_Isaac_Vega.mp3
Category:Designing Games -- posted at: 12:17am EDT

World renowned designer and president of Lone Shark Games, Mike Selinker, joined me for a discussion of semi-coop games. We explored what players can expect in the new expansion to Betrayal at the House on the Hill and learned about the wide array of creative people who contributed haunts to the new game, Widow's Walk. We also discussed how Pathfinder the Adventure Card Game informed Lone Shark's upcoming Apocrypha.

If you would like to learn more about Lone Shark Games and the cool games they publish, check out Lone Shark Games on the web.

Direct download: 05_W3_S14_E05_Semi_Coop_Games_with_Mike_Selinker_1.mp3
Category:Season 14 -- posted at: 12:43pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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