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A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 17, 2017

Isaac Childres designed Gloomhaven to capture the feel of a role-playing game and a dungeon crawler. He saw some things he wanted to fix in the dungeon crawlers around him and decided that this massive experience would suffice. Board gamers are better off for his effort. Gloomhaven incorporates a campaign, character levels, and an intricate card system that can be difficult to grok but rewarding once learned. One to four adventurers travel the land seeking out fame and glory while upgrading their characters and turning their 10 (or so) card deck into something that feels satisfying as they slash through demons, skeletons, and more.

Gloomhaven is hard to acquire, but if you can play the game, you will want to keep dungeon diving to hone your skills and create new card combos. To learn more about the game go to

If you missed out on the Kickstarter for this, another is in the works some time this year.

Credits: torch image from Fabian Sanabria from