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A podcast about topics in game design featuring the many people who come together to make games possible.

Nov 1, 2022

Joe Slack joins me yet again! It's a second threepeat!

In this episode, Joe and I discuss when to pitch your game vs. when to self-publish. There are a lot of things to consider with both avenues. First, you've got to have a game worth publishing at all. Then you have to decide to either give your creation to someone else where you may lose some creative control, or to become a publisher replete with the benefits and drawbacks that that entails. It's scary to navigate. Thankfully, Joe (and I to a lesser degree) have some thoughts here.

Joe has a Kickstarter running right now called 14 Frantic Minutes. You can check it out if you want.