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A podcast about topics in game design featuring the many people who come together to make games possible.

Jul 16, 2015

Mice and Mystics, designed by Jerry Hawthorne, is a campaign game that puts players in the roles of a prince and his friends after they are turned into mice. These mice must battle rats, spiders, and cockroaches to undo the plans of the evil sorceress Vanestra before she takes over the kingdom. To win the day, players will have work together using their strategy and cunning to outwit the evil sorceress. This game provides great depth for seasoned gamers, but is also so easily accessible by young gamers. Jerry thinks of this game as a father-son game, one that parents could enjoy playing with their kids. Mice and Mystics already has 2 expansions (a big one and a small one) that will allow players to dive into this fun story.

Our discussion focused on how Jerry designed simple mechanics and infused them with tons of theme to create a gaming experience. We discussed the ways the game forces players to have to work together to continue the story. We also learn about the term father-son gamer.

If you wish to learn more or purchase this game, please visit Jerry also talks about his upcoming Tail Feathers game that exists within the Mice and Mystics world but brings a different kind of game play to the table.