We discuss the Indie RPG
The Mountain Witch with its designer Timothy Walters Kleinert.
We ask him about how he designed some of the very unique elements
of the game; specifily how he turned player-vs-player conflict into
a fun time, how he made splitting the party actually a good thing,
and how he solved the problem of meta game knowledge.
We also talk to Tim about his planned projects, but you have listen
to find out!
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.