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A podcast about topics in game design featuring all of the many people who come together to make games possible.

Dec 12, 2009

We discuss the Indie RPG The Mountain Witch with its designer Timothy Walters Kleinert. We ask him about how he designed some of the very unique elements of the game; specifily how he turned player-vs-player conflict into a fun time, how he made splitting the party actually a good thing, and how he solved the problem of meta game knowledge.

We also talk to Tim about his planned projects, but you have listen to find out!